Difference between revisions of "Tricks and glitches (first generation)"

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(Other)
(Fatal / Crashes)
Line 23: Line 23:
 
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]*
 
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]*
 
* {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] (yet to be confirmed in ''Worms'')
 
* {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] (yet to be confirmed in ''Worms'')
 +
* {{x-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]] (yet to be confirmed in ''Worms'')
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
 
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]]
 
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]]

Revision as of 23:30, 10 April 2011

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon specific

Fatal / Crashes

Emulation-specific

Other

Fixed glitches

Exploitable

Neutral

Harmful

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

See also

Personal tools