Difference between revisions of "Tricks and glitches (first generation)"

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(Tricks and Glitches)
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* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered in Action Replay]]
 
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered in Action Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]
 
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 +
* {{x-w}} {{i-wdc}} [[Game locks up if a worm dies while executing a Dragon Punch]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 +
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]
  
 
==== Fatal / Crashes ====
 
==== Fatal / Crashes ====

Revision as of 22:34, 2 April 2011

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon specific

Fatal / Crashes

Emulation-specific

Other

Fixed glitches

Exploitable

Neutral

Harmful

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

See also

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