Difference between revisions of "Tricks and glitches (first generation)"

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* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 +
* {{x-w}} {{i-wdc}} [[Indian rope trick]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 +
* {{i-w}} {{i-wdc}} [[Quick teleport]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]
+
* {{i-w}} {{i-wdc}} [[Uzi/Minigun sound glitch]]
 +
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with or before their first Shotgun round still get a second shot]]
  
 
==== Fatal / Crashes ====
 
==== Fatal / Crashes ====
 
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]]
 
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]]
* {{x-w}} {{i-wdc}} [[Crashes during start-up on machines with 2MB Fast RAM]]
+
* {{x-w}} {{i-wdc}} [[Crashes during start-up on machines with 2MB of RAM]]
 
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]*
 
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]*
 
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
 
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
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==== Emulation-specific ====
 
==== Emulation-specific ====
 
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
 
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
* {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]]
+
 
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]]
 
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]]
 
* {{x-w}} {{i-wdc}} [[Damage dealt disappears too quickly when an RTG board is emulated]]
 
* {{x-w}} {{i-wdc}} [[Damage dealt disappears too quickly when an RTG board is emulated]]
 
* {{x-w}} {{i-wdc}} [[Sound corruption]]
 
* {{x-w}} {{i-wdc}} [[Sound corruption]]
* {{x-w}} {{i-wdc}} [[Video corruption]]
 
  
 
==== Other ====
 
==== Other ====
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====Emulation-specific====
 
====Emulation-specific====
These [[WinUAE]]-specific glitches have been fixed in recent builds of the emulator.
+
These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.
 +
* {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]]
 
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 +
* {{x-w}} {{i-wdc}} [[Video corruption]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
  
 
==MS-DOS versions==
 
==MS-DOS versions==
 
===Tricks and Glitches===
 
===Tricks and Glitches===
*{{i-w}} [[Bazooka-Uzi trick]]
+
* [[Bazooka-Uzi trick]]
*{{i-w}} [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
+
* [[Launch point of Grenades not aligned with throwing animation]]
*{{i-w}} [[Infinite Turns]]
+
* [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
*{{i-w}} [[Fall from any distance after firing first shot with shotgun]]
+
* [[Infinite Turns]]
 +
* [[Fall from any distance after firing first shot with shotgun]]
  
 
===Fixed glitches===
 
===Fixed glitches===
 
====Exploitable====
 
====Exploitable====
 
====Neutral====
 
====Neutral====
[[ Picking up worms using NR ]]
+
* [[Picking up worms using Ninja Rope]]
  
 
====Harmful====
 
====Harmful====
[[ Erratic Bungee ]]
+
* [[Erratic Bungee]]
  
 
== Console Versions ==
 
== Console Versions ==

Revision as of 08:30, 29 November 2018

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.

Other

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Harmful

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

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