Difference between revisions of "Tricks and glitches (first generation)"

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* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 +
* {{x-w}} {{i-wdc}} [[Indian rope trick]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 +
* {{i-w}} {{i-wdc}} [[Quick teleport]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]
+
* {{i-w}} {{i-wdc}} [[Uzi/Minigun sound glitch]]
 +
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with or before their first Shotgun round still get a second shot]]
  
 
==== Fatal / Crashes ====
 
==== Fatal / Crashes ====
 
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]]
 
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]]
* {{x-w}} {{i-wdc}} [[Crashes during start-up on machines with 2MB Fast RAM]]
+
* {{x-w}} {{i-wdc}} [[Crashes during start-up on machines with 2MB of RAM]]
 
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]*
 
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]*
 
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
 
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
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* {{x-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]] (yet to be confirmed in ''Worms'')
 
* {{x-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]] (yet to be confirmed in ''Worms'')
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]]
+
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game]]
 
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]*
 
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]*
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==== Emulation-specific ====
 
==== Emulation-specific ====
 
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
 
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
 +
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]]
 
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]]
 +
* {{x-w}} {{i-wdc}} [[Damage dealt disappears too quickly when an RTG board is emulated]]
 
* {{x-w}} {{i-wdc}} [[Sound corruption]]
 
* {{x-w}} {{i-wdc}} [[Sound corruption]]
* {{x-w}} {{i-wdc}} [[Video corruption]]
 
  
 
==== Other ====
 
==== Other ====
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 +
* {{i-w}} {{i-wdc}} [[Sprite animations continue while game is paused]]
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
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* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]*
 
* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]*
 
* {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
 
* {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
 +
* {{x-w}} {{i-wdc}} [[Worms named "Jesus" can walk on water]]
  
 
===Fixed glitches ===
 
===Fixed glitches ===
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====Neutral====
 
====Neutral====
 
* {{x-w}} {{i-wdc}} [[Unable to load option sets]]
 
* {{x-w}} {{i-wdc}} [[Unable to load option sets]]
* {{x-w}} {{i-wdc}} [[Crashes when loading from Workbench]]
 
  
 
====Harmful====
 
====Harmful====
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====Emulation-specific====
 
====Emulation-specific====
These [[WinUAE]]-specific glitches have been fixed in recent builds of the emulator.
+
These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.
 +
* {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]]
 
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 +
* {{x-w}} {{i-wdc}} [[Video corruption]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
  
 
==MS-DOS versions==
 
==MS-DOS versions==
 
===Tricks and Glitches===
 
===Tricks and Glitches===
*{{i-w}} [[Bazooka-Uzi trick]]
+
* [[Bazooka-Uzi trick]]
*{{i-w}} [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
+
* [[Launch point of Grenades not aligned with throwing animation]]
*{{i-w}} [[Infinite Turns]]
+
* [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
*{{i-w}} [[Fall from any distance after firing first shot with shotgun]]
+
* [[Infinite Turns]]
 +
* [[Fall from any distance after firing first shot with shotgun]]
  
 
===Fixed glitches===
 
===Fixed glitches===
 
====Exploitable====
 
====Exploitable====
 
====Neutral====
 
====Neutral====
[[ Picking up worms using NR ]]
+
* [[Picking up worms using Ninja Rope]]
  
 
====Harmful====
 
====Harmful====
[[ Erratic Bungee ]]
+
* [[Erratic Bungee]]
  
 
== Console Versions ==
 
== Console Versions ==

Revision as of 08:30, 29 November 2018

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.

Other

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Harmful

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

Personal tools