Difference between revisions of "Tricks and glitches (first generation)"

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(Amiga versions)
(Weapon-specific)
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* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 +
* {{x-w}} {{i-wdc}} [[Injuring self with Shotgun equipped counts as the first shot]]
 
* {{x-w}} {{i-wdc}} [[Indian rope trick]]
 
* {{x-w}} {{i-wdc}} [[Indian rope trick]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]

Revision as of 02:28, 15 November 2018

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.

Other

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Harmful

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

Personal tools