Difference between revisions of "Tricks and glitches (first generation)"

From Worms Knowledge Base

Jump to: navigation, search
(Neutral)
(Other)
Line 41: Line 41:
 
==== Other ====
 
==== Other ====
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 +
* {{i-w}} {{i-wdc}} [[Bazooka fire animation continues when game is paused]]
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]

Revision as of 04:48, 1 July 2018

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.

Other

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These WinUAE-specific glitches have been fixed in recent builds of the emulator.

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

Personal tools