Difference between revisions of "Tricks and glitches (first generation)"

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(Amiga versions)
(Weapon-specific)
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* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]*
+
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]
 
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]

Revision as of 07:14, 28 June 2018

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.

Other

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These WinUAE-specific glitches have been fixed in recent builds of the emulator.

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

Personal tools