Difference between revisions of "Tricks and glitches (first generation)"

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(Tricks and Glitches)
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* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
 
* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered in Action Replay]]
+
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
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* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Sound corruption]]
 
* {{x-w}} {{i-wdc}} [[Sound corruption]]
 +
* {{x-w}} {{i-wdc}} [[Video corruption]]
  
 
==== Other ====
 
==== Other ====
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====Emulation-specific====
 
====Emulation-specific====
 
These [[WinUAE]]-specific glitches have been fixed in recent builds of the emulator.
 
These [[WinUAE]]-specific glitches have been fixed in recent builds of the emulator.
 +
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
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==MS-DOS versions==
 
==MS-DOS versions==
 
===Tricks and Glitches===
 
===Tricks and Glitches===
* [[Bazooka-Uzi trick]]
+
*{{i-w}} [[Bazooka-Uzi trick]]
* [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
+
*{{i-w}} [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
 +
*{{i-w}} [[Infinite Turns]]
 +
*{{i-w}} [[Fall from any distance after firing first shot with shotgun]]
  
 
===Fixed glitches===
 
===Fixed glitches===
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====Harmful====
 
====Harmful====
 
[[ Erratic Bungee ]]
 
[[ Erratic Bungee ]]
 +
 +
== Console Versions ==
 +
=== PlayStation, Sega Saturn and Atari Jaguar ===
 +
=== Tricks and Glitches ===
 +
* [[CPU teams using keyboard weapon hotkeys to select weapons]]
  
 
==See also==
 
==See also==
 
* [[Tricks and glitches (Second generation)]]
 
* [[Tricks and glitches (Second generation)]]

Revision as of 04:55, 3 January 2015

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.

Other

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These WinUAE-specific glitches have been fixed in recent builds of the emulator.

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

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