Difference between revisions of "Teleport jump"

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m (Undo revision 22740 by Franpa (talk): Quote from the article: "You can combine this with jumps to specify the direction of the jump.")
(I feel like that should be it's own paragraph. It's arguably a separate trick (which can be combined with the jumping) and splitting it out like this should make it easier to identify it as such.)
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* backjump - hold or tap '''Return+Backspace'''
 
* backjump - hold or tap '''Return+Backspace'''
  
To perform a teleport jump, you must make sure the worm does not fall after teleport. Click on the land itself and the teleport will redirect to directly on the surface, then press a jump key (e.g. Return, see above) during the 0.02 second retreat time to initiate the jump. Holding a jump key (or keys) throughout will also ensure a teleport jump, but only when you place your worm at the start of the round (with manual placement on). You can also make your worm turn around right after the teleport; to do this, hold down the left/right arrow key while teleporting/placing your worm; holding it down works with manual placement as well. You can combine this with jumps to specify the direction of the jump.
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To perform a teleport jump, you must make sure the worm does not fall after teleport. Click on the land itself and the teleport will redirect to directly on the surface, then press a jump key (e.g. Return, see above) during the 0.02 second retreat time to initiate the jump. Holding a jump key (or keys) throughout will also ensure a teleport jump, but only when you place your worm at the start of the round (with manual placement on).
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You can also make your worm turn around right after the teleport; to do this, hold down the left/right arrow key while teleporting/placing your worm; holding it down works with manual placement as well. You can combine this with any of the 3 jumps to specify the direction of the jump.

Revision as of 12:40, 16 October 2019

Contrary to popular belief, the Teleport does have retreat time during normal gameplay - but only for a fiftieth of a second (a single frame). This is enough time to turn around, and/or initiate a jump. This also affects "teleporting in" when manual placement is on.

This can be useful for teleporting near a mine to trigger it, and then jumping away, or collecting a crate and then jumping to collect another crate.

A demonstration of teleport jumps.
  W:A replay
A demonstration of teleport jumps.
Length: 00:00:40
Download · Info

You can perform the following types of jumps:

  • forward jump - hold or tap Return
  • vertical jump - hold or tap Backspace
  • backjump - hold or tap Return+Backspace

To perform a teleport jump, you must make sure the worm does not fall after teleport. Click on the land itself and the teleport will redirect to directly on the surface, then press a jump key (e.g. Return, see above) during the 0.02 second retreat time to initiate the jump. Holding a jump key (or keys) throughout will also ensure a teleport jump, but only when you place your worm at the start of the round (with manual placement on).

You can also make your worm turn around right after the teleport; to do this, hold down the left/right arrow key while teleporting/placing your worm; holding it down works with manual placement as well. You can combine this with any of the 3 jumps to specify the direction of the jump.

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