Team Wormtress

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Revision as of 15:06, 20 June 2008 by KoreanRedDragon (Talk | contribs)

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Map

  • Random, any shape. Both islands and caverns should be equally represented. You heard me, Germans.


Scheme Options

  • Mines: Do we need them?
  • Worm Select: On


Weapon Options

  • Ninja Rope at the Elite power. One repeat swing.


Classes

Health: 100 HP as the base value with handicaps where appropriate? Weapons: Everyone gets Uzi, except Engineer & Scout who get Handgun instead. Utilities: None unless third column says so. Movement: No restrictions or bonuses unless last column says so.

  • Demoman: +/- | Greandes [?], Mines, Dynamite [1×] | None | None
  • Engineer: +/- | Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
  • Heavy: + | Minigun | None | Only allowed to use the backjump [2× Enter]
  • Medic: +/- | Hm | Hm | Hm
  • Pyro: +/- | Flame Thrower, Petrols [2×] | None | None
  • Scout: - | Baseball Bat, Rope? [2×], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
  • Sniper: - | Shotgun | Laser Sight | None
  • Soldier: + | Bazooka | None | None
  • Spy: - | Axe? | Invisibility | None
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