From Worms Knowledge Base
Well this page has been informative. I thought a loser shoppa was another name for the scheme in general.
--Melon 05:49, 5 November 2007 (MST)
Shopper didn't exist until after 2000
The original shopper was what you now know as the Team17 scheme which had it's own league and channel, the shopping channel.
In the early days of worms the rope scheme you know today didn't exist, even on Worms 2 where they claim to be the rope pioneers. The scheme & rules they use on W2 have filtered down from WA even though W2fags refuse to admit it. WA rope schemes were generally 25+ seconds with mines, bazookas, dynaimite and sheep/cows. As well as that there were extra weapons delivered in crates. As players got better and used to the physics the game was refined by the likes of TEC (the original TEA), COW, DRS & DFWU. TEC discovered water drops & introduced ABL/KTL because COW raped them in a clan match and the scheme was refined into 15 sec game, 10 sec retreat (even though I always bitched about it being too much), zook, nade & mine.
According to me the game became stale bullshit. There were no fun games being played, it was all serious rope bullshit, so I fucked off to Worms2 where the general rope scheme was more diverse, everyone had different rope schemes, and I discovered the drill game. The drill game is the best game ever and only playable on Worms2 and it inspired me to create CrappyCr8s. CrappyCr8s on Worms2 was a 12 second game, 6 second retreat, crap loads random mines (you can set the number of mines on the maps in W2), booby trapped crates, 75 point fall damage, only ropes and chutes equipped and all weapons that could be dropped from the rope were delivered in crates. The weapons were messed with so you mostly get rubbish like moles and drills so it was called Crappy Crates. It was fun because it was mostly played when we were drunk and you lose all co-ordination and forget what weapons you have and whole teams got wiped out in the first few turns because of the random mine chain reactions. Exploding crates are also hilarious when you rope into them at over 9000 miles an hour
There are no rules in CrappyCr8s, which WAfags found hard to understand. Mostly we played KTL because it makes sense to do that but if someone pissed you off you had free reign to destroy them but then again everyone else might turn against you for doing that. You sometimes had weigh up how much of a shitstorm would erupt if you behaved in an ungentlemanly way. You don't have to get your crate if you don't want to but it might be something that is not a mole so it's probably best to not let anyone else get your crate just in case. Firebombing (destroying crates next to worms) was openly encouraged because it's always funny.
I took the scheme back to WA where it became kind of a cult scheme in the circles I mixed in and became part of our late night sessions. It was fun and hectic and it didn't matter if you were a supposed elite roper because sooner or later someone is going to get a banana bomb and fuck your shit up.
Sometime after this the rope shopper scheme appeared and was viewed as a newbie scheme for it's shit weapon set, stupid maps and ridiculous turn time although it was fun to watch them join a crappycr8s game and get torn apart
- This is very interesting information. I'm glad you wrote it. I have to agree with the part describing rope shopper's ridiculously long turn time, and the fact that the original "Shopper" scheme was not rope-based at all. This Shopper article is good, but it's missing some historical information. -Lex 17:26, 12 September 2009 (UTC)
Shouldnt the variations besides (or even including) WXW be detailed in this article, in the same way it is with other schemes? It would be consistent, and also, since these variants doesnt differ from shopper very much, all of their articles would contain something like "This scheme is scheme is played like a normal shopper game, with the exception of / but / while / etc..." This would most likely make these articles short and not more informative as they would be here.
Since Ive written again, I'll quote the previously made "Hmmm..." (sorry, couldnt think about anything for a title) section here:
" "The most popular scheme in that time was roper and proper..." Isnt roper and proper the same scheme? Balee 18:00, 2 April 2009 (UTC)"
Balee 18:07, 2 April 2009 (UTC)
About WxW as a variation of shopper: Yeah, uh, not in a million years. WxW is not a variation of shopper, it's much closely related to roper. It's pretty much Roper's bastard child who were briefly taken care of by Shopper while daddy was gone. Enty
- You're just absolutely wrong. WxW is definitely a variation of Rope Shopper and was described as such when it was originally designed. It should be merged with this page. If you don't think so, you are uninformed and probably didn't play heavily in 2004. -Lex 17:26, 12 September 2009 (UTC)
The term "Shoppa"
Lex removed that term from the article. But I think it would be better to say that "
for some historical reasons, Shopper had been incorrectly spelled as Shoppa by some people." --Explorer09 15:26, 30 November 2010 (CET)
- Absolutely not. That information is irrelevant to the scheme and its gameplay. The documentation you've just provided in this section of the Talk page is sufficient. -Lex 16:49, 30 November 2010 (CET)
- It's not even a "historical reason", it just was a very common misspelling. It was almost ubiquitous, until HostingBuddy started correcting people that requested it to host games with misspelled variations of "Shopper". --Vladimir 16:57, 30 November 2010 (CET)
- Thanks for correcting me. --Explorer09 18:11, 30 November 2010 (CET)