Difference between revisions of "Talk:Frontend structure (Worms Armageddon)"

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==Another meaning of "Frontend structure"==
 
==Another meaning of "Frontend structure"==
Though it may be useful and interesting, the image presently on this page as of this post isn't what I meant to be added to this page when I made the link to "Frontend structure (Worms Armageddon)".  I meant for the internals of the frontend--graphics layer over input layer, etc.--to be described in technical detail.  This would would assist those who are trying to make Worms Armageddon compatible with Windows emulators, such as [[w:Wine (software)|Wine]].
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Though it may be useful and interesting, the image presently on this page as of this post isn't what I meant to be added to this page when I made the link to "Frontend structure (Worms Armageddon)".  I meant for the internals of the frontend--graphics layer over input layer, etc.--to be described in technical detail.  This would would assist those who are trying to make Worms Armageddon compatible with Windows emulators, such as [[w:Wine (software)|Wine]]. [[User:Lex|Lex]] 01:30, 25 July 2006 (MST)

Revision as of 08:30, 25 July 2006

Another meaning of "Frontend structure"

Though it may be useful and interesting, the image presently on this page as of this post isn't what I meant to be added to this page when I made the link to "Frontend structure (Worms Armageddon)". I meant for the internals of the frontend--graphics layer over input layer, etc.--to be described in technical detail. This would would assist those who are trying to make Worms Armageddon compatible with Windows emulators, such as Wine. Lex 01:30, 25 July 2006 (MST)

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