Difference between revisions of "Talk:Alt-F4"

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(Amazing)
 
(Opinion after a single match)
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Very interesting. I will test it with a friend soon--[[User:FoxHound|FoxHound]] ([[User talk:FoxHound|talk]]) 05:20, 30 May 2020 (UTC)
 
Very interesting. I will test it with a friend soon--[[User:FoxHound|FoxHound]] ([[User talk:FoxHound|talk]]) 05:20, 30 May 2020 (UTC)
 +
: I had to manually copy the scheme settings, because the replay file fails to open and to extract the scheme, also the scheme is impossible to download (as all of the other schemes in this wiki right now). I played with a friend and I loved the idea, remembering some Worms Single Player Missions and some PX schemes, with worms with specialized weapons. Besides these similarities, the scheme is unique by making you create a team specific for it and being possible to make a pre-game strategy (remembering League of Legends Runes and Masteries) and do not needing Wormkit modules. The game is very tactical, but I'm not a big fan of sudden death resulting in 1hp and no water rising eventhough it is part of the game idea (so players must pay attention to this). I think F2 is really OP, F5 is also very powerful, F1 is not that bad and F9 might be horrible if you are down, near the water and cannot go upwards. It can make you loose many turns (and many worms). However in other situations, it can be powerful. I think the game lacks a bit of movement, maybe some weapons could be free for every worm to use, to help in some situations, opening possibilities and turning the game a bit more dynamic. Just my opinion after a single match. --[[User:FoxHound|FoxHound]] ([[User talk:FoxHound|talk]]) 20:21, 30 May 2020 (UTC)

Revision as of 20:21, 30 May 2020

Very interesting. I will test it with a friend soon--FoxHound (talk) 05:20, 30 May 2020 (UTC)

I had to manually copy the scheme settings, because the replay file fails to open and to extract the scheme, also the scheme is impossible to download (as all of the other schemes in this wiki right now). I played with a friend and I loved the idea, remembering some Worms Single Player Missions and some PX schemes, with worms with specialized weapons. Besides these similarities, the scheme is unique by making you create a team specific for it and being possible to make a pre-game strategy (remembering League of Legends Runes and Masteries) and do not needing Wormkit modules. The game is very tactical, but I'm not a big fan of sudden death resulting in 1hp and no water rising eventhough it is part of the game idea (so players must pay attention to this). I think F2 is really OP, F5 is also very powerful, F1 is not that bad and F9 might be horrible if you are down, near the water and cannot go upwards. It can make you loose many turns (and many worms). However in other situations, it can be powerful. I think the game lacks a bit of movement, maybe some weapons could be free for every worm to use, to help in some situations, opening possibilities and turning the game a bit more dynamic. Just my opinion after a single match. --FoxHound (talk) 20:21, 30 May 2020 (UTC)
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