Difference between revisions of "Supersheeper"

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m (History: 2021 cup)
m (some strategies based on my experience in the recent cup (which i lost horribly so take them with a pinch of salt i guess????))
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* whether the Aqua Sheep upgrade is enabled;
 
* whether the Aqua Sheep upgrade is enabled;
 
* whether crates are provided.
 
* whether crates are provided.
 +
* whether additional tools are provided, like [[Teleport]]s and [[Select Worm]].
  
 
If crates are enabled, collecting them using the Super Sheep becomes a valuable move. Depending on the specific crate settings, these crates can:
 
If crates are enabled, collecting them using the Super Sheep becomes a valuable move. Depending on the specific crate settings, these crates can:
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* provide additional weapons which can then be used instead of the Super Sheep
 
* provide additional weapons which can then be used instead of the Super Sheep
  
Although there is little in terms of strategy in the scheme, flying the Super Sheep can require a great deal of skill, especially when navigating narrow parts of the map.
+
Although there is often little strategy involved in the scheme, flying the Super Sheep can require a great deal of skill, especially when navigating narrow parts of the map.
  
 
There are '''no rules'''.
 
There are '''no rules'''.
  
 
The scheme is supported by [[HostingBuddy]].
 
The scheme is supported by [[HostingBuddy]].
 +
 +
== Strategy ==
 +
 +
The principle strategy of SuperSheeper is deciding where an explosion will provide the greatest advantage, and then getting the Super Sheep to that location. Depending on the specific scheme settings, some of these strategies can be useful:
 +
 +
* '''Aim to drown worms.''' Even when godmode is not in play, drowning worms is usually the most effective way to get ahead. Try to pick vulnerable worms off before your opponent has a chance to move them.
 +
* '''Move your vulnerable worms.''' As a corollary to the above, you will want to keep your worms safe from potential drownings. If teleports are available, use them. If you have Select Worm and the move seems urgent, use that too to save the most vulnerable. Sometimes the only way to move a worm is to nudge it into a safer position using a Super Sheep - this can be risky and costs an opportunity to attack the enemy, but might still be worth it in the long run.
 +
* '''Grab well-defended locations.''' The best place for a worm to be is in a cave with a narrow entrance, where it's easy to get a Super Sheep out but near-impossible to fly one in. If the scheme allows for movement, try and grab these spots before your enemy does.
 +
* '''In a case of mutually-assured destruction, out-pace your enemy in health crate collection.''' A round can sometimes end with all your worms piled with all the enemy worms, in which case you have to attack yourself to kill your opponent. Surviving this requires having more health, so if health crates are available, prioritise collecting them - especially with your strongest worm.
  
 
== History ==
 
== History ==
  
 
The origin of the scheme is unknown but it has existed since 2006 at the latest, and was included in [http://2006.wormolympics.com/tourneys/33 that year's] [[Worm Olympics]] under the title of "Sheeper". It also appeared in the [http://2016.wormolympics.com/t1869#results 2016 Worm Olympics] under the title of "SuperSheeper", and a 2021 [https://www.tus-wa.com/cups/cup-1140/ cup on The Ultimate Site].
 
The origin of the scheme is unknown but it has existed since 2006 at the latest, and was included in [http://2006.wormolympics.com/tourneys/33 that year's] [[Worm Olympics]] under the title of "Sheeper". It also appeared in the [http://2016.wormolympics.com/t1869#results 2016 Worm Olympics] under the title of "SuperSheeper", and a 2021 [https://www.tus-wa.com/cups/cup-1140/ cup on The Ultimate Site].

Revision as of 12:45, 24 October 2021

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: SuperSheeper (with health) with Erkrazem
and Random00; taken from Worm Olympics
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: SuperSheeper (with God Mode) with
yojik and Quai; taken from Worm Olympics
Download · Info
Supersheeper screenshot.png

Supersheeper, not to be confused with the Sheeper scheme, is a scheme where the Super Sheep is the only available weapon. Players are provided with no other weapons, or just transport tools.

Description

Game setup
Scheme
Supersheeper:
Download
View scheme settings
Map
Any convoluted island map (often a solid block with tunnels, or an inverted duel-layer cavern). Bigger maps tend to be better, though there is a limit to how far a Super Sheep can fly.
Worms
As many as possible

Played on random island maps, players must use the Super Sheep to attack their opponents.

Settings for this scheme can vary considerably, but the scheme usually provides no other weapons except for transport tools such as the Teleport.

Settings that may vary include:

  • whether worms have infinite health (God Mode);
  • whether worms are anchored;
  • how much time is provided;
  • whether the Aqua Sheep upgrade is enabled;
  • whether crates are provided.
  • whether additional tools are provided, like Teleports and Select Worm.

If crates are enabled, collecting them using the Super Sheep becomes a valuable move. Depending on the specific crate settings, these crates can:

  • provide explosive hazards if set to contain sheep (which then detonate on the terrain when the crate is exploded)
  • provide health
  • provide utilities
  • provide additional weapons which can then be used instead of the Super Sheep

Although there is often little strategy involved in the scheme, flying the Super Sheep can require a great deal of skill, especially when navigating narrow parts of the map.

There are no rules.

The scheme is supported by HostingBuddy.

Strategy

The principle strategy of SuperSheeper is deciding where an explosion will provide the greatest advantage, and then getting the Super Sheep to that location. Depending on the specific scheme settings, some of these strategies can be useful:

  • Aim to drown worms. Even when godmode is not in play, drowning worms is usually the most effective way to get ahead. Try to pick vulnerable worms off before your opponent has a chance to move them.
  • Move your vulnerable worms. As a corollary to the above, you will want to keep your worms safe from potential drownings. If teleports are available, use them. If you have Select Worm and the move seems urgent, use that too to save the most vulnerable. Sometimes the only way to move a worm is to nudge it into a safer position using a Super Sheep - this can be risky and costs an opportunity to attack the enemy, but might still be worth it in the long run.
  • Grab well-defended locations. The best place for a worm to be is in a cave with a narrow entrance, where it's easy to get a Super Sheep out but near-impossible to fly one in. If the scheme allows for movement, try and grab these spots before your enemy does.
  • In a case of mutually-assured destruction, out-pace your enemy in health crate collection. A round can sometimes end with all your worms piled with all the enemy worms, in which case you have to attack yourself to kill your opponent. Surviving this requires having more health, so if health crates are available, prioritise collecting them - especially with your strongest worm.

History

The origin of the scheme is unknown but it has existed since 2006 at the latest, and was included in that year's Worm Olympics under the title of "Sheeper". It also appeared in the 2016 Worm Olympics under the title of "SuperSheeper", and a 2021 cup on The Ultimate Site.

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