Difference between revisions of "Super Sheep Race"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{ReplayBox|Super_Sheep_Race.wagame|Played for|the [[Worm Olympics]]}}
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{{ReplayBox|Super_Sheep_Race.wagame|Super Sheep Race with KnighTaG, Wyv|and BaBo0, played for the [[Worm Olympics]]}}
{{Game_setup
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[[Image:Super_sheep_race_screenshot.png|thumb|Fly safe]]
|file=Super_Sheep_Race.wsc
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|scheme=Super Sheep Race
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|map=Specifically designed map
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|wmdb=ssr
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|worms=A single worm per team
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}}
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When playing the '''Super Sheep Race''' scheme, players are tasked with flying their [[Super Sheep]] through a maze-like map to reach a series of checkpoints. The first player to hit the final checkpoint wins the game.
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'''Super Sheep Race''' is a [[Super Sheep]]-based racing-style scheme where players must complete a series of challenges on a specially-designed map, each challenge requiring players to launch a super sheep from a designated launch platform and fly it to a target, usually the launch platform for the next challenge. The player to reach and complete the final challenge on the map wins the game.
  
Players begin by placing their one worm at the first checkpoint, which is usually labelled "1" or "Start" on the map. The checkpoints are usually designed to confine the worms and prevent them falling off, while still allowing them launch their Super Sheep out of a small hole. Players then take it in turns to try and hit the next checkpoint, labelled 2, with their Super Sheep. If they succeed, they may then use their [[Teleport]] to go to that checkpoint, and can begin targeting the next checkpoint.
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__NOTOC__
  
A player wins when he is the first to hit the last checkpoint, which may be labelled either with a number or with the word "Finish".
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== Description ==
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{{Game_setup|file=Super_Sheep_Race.wsc|scheme=Super Sheep Race|map=Specifically designed map|wmdb=ssr|worms=A single worm per team}}
  
The only skill required for this scheme is the ability to control the Super Sheep. There is no strategy involved.
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Players begin by placing their one worm at the launch platform for the first challenge. The platforms are usually designed to confine the worms and prevent them falling, while still allowing them to launch their super sheep via a small hole. Players then take it in turns to try and hit the target for that challenge with their super sheep. If they succeed, they can then use their [[Teleport]] to go to the launch platform for the next challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end.
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Worms are given infinite health so that they cannot die to the blasts from the super sheep.
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The first player to reach and complete the last challenge wins the game.
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The scheme is not currently supported by [[HostingBuddy]].
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== Rules ==
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* '''Complete the challenges in order''' - Players must start with the first challenge and complete each challenge before moving to the next.
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* '''Release super sheep only from the marked launch platform''' - Players must stay on or move to the launch platform before releasing a super sheep.
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== History ==
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The origin of this scheme is unknown but it dates back to 2004 at the latest, as the earliest known map for this scheme [https://www.wmdb.org/654 was uploaded to] the [[Worms Map Database]] by its author TonY in June 2004.
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The scheme has featured consistently in competitions, featuring in the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/42 2006] to [http://2014.wormolympics.com/results?scheme=28 2014].

Revision as of 16:40, 17 August 2020

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: Super Sheep Race with KnighTaG, Wyv
and BaBo0, played for the Worm Olympics
Download · Info
Fly safe

Super Sheep Race is a Super Sheep-based racing-style scheme where players must complete a series of challenges on a specially-designed map, each challenge requiring players to launch a super sheep from a designated launch platform and fly it to a target, usually the launch platform for the next challenge. The player to reach and complete the final challenge on the map wins the game.


Description

Game setup
Scheme
Super Sheep Race:
Download
View scheme settings
Map
Specifically designed map
Examples at the WMDB
Worms
A single worm per team

Players begin by placing their one worm at the launch platform for the first challenge. The platforms are usually designed to confine the worms and prevent them falling, while still allowing them to launch their super sheep via a small hole. Players then take it in turns to try and hit the target for that challenge with their super sheep. If they succeed, they can then use their Teleport to go to the launch platform for the next challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end.

Worms are given infinite health so that they cannot die to the blasts from the super sheep.

The first player to reach and complete the last challenge wins the game.

The scheme is not currently supported by HostingBuddy.

Rules

  • Complete the challenges in order - Players must start with the first challenge and complete each challenge before moving to the next.
  • Release super sheep only from the marked launch platform - Players must stay on or move to the launch platform before releasing a super sheep.

History

The origin of this scheme is unknown but it dates back to 2004 at the latest, as the earliest known map for this scheme was uploaded to the Worms Map Database by its author TonY in June 2004.

The scheme has featured consistently in competitions, featuring in the Worm Olympics every year from 2006 to 2014.

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