Difference between revisions of "Sprites extend by one pixel width vertically"

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In worms this creates a sort of "fat worm" appearance. With in-motion graves it makes them appear slightly chunkier, although this disappears once the grave has settled and becomes destructible terrain.
 
In worms this creates a sort of "fat worm" appearance. With in-motion graves it makes them appear slightly chunkier, although this disappears once the grave has settled and becomes destructible terrain.
  
This bug appears to be fixed as of WinUAE version 2.3.1.
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As of WinUAE version 2.3.1, this bug has been "replaced" with the "[[active sprites rendered one pixel to the right of actual location]]" bug.

Revision as of 07:38, 28 June 2018

In some versions of Amiga WinUAE, the sprites for worms, projectiles and in-motion gravestones will be rendered twice on top of each other, resulting in an effect that appears to extend the pixel width of the sprite once vertically to the right.

In worms this creates a sort of "fat worm" appearance. With in-motion graves it makes them appear slightly chunkier, although this disappears once the grave has settled and becomes destructible terrain.

As of WinUAE version 2.3.1, this bug has been "replaced" with the "active sprites rendered one pixel to the right of actual location" bug.

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