Difference between revisions of "Special Weapons"

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== [[WA]] and [[WWP]] Special Weapons and their specific settings ==
 
== [[WA]] and [[WWP]] Special Weapons and their specific settings ==
All powers at 3 stars, all have zero % of chance to appear in crates.
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All powers at 3 stars (except Mole Bomb which is 4), all have value 1 regarding crates.
  
 
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Revision as of 10:07, 8 September 2021

Special Weapons, also called Team Weapons in Worms Terminology, are the 8 weapons that can be chosen by editing a team. The chosen weapon will be a mistery to the other players if the scheme being played enabled this option. Also, these weapons will have specific settings regarding power (always at 3 stars), delay and ammo that cannot be altered if "Special Weapon mode" is on, meaning that they won't appear in crates. The only exception will be Super Sheep that will be turned into Aqua Sheep if that "cheat" scheme option is enabled.

Flame Thrower is the default special weapon, so if players have not yet edited their team, this weapon will be the selected one.

WA and WWP Special Weapons and their specific settings

All powers at 3 stars (except Mole Bomb which is 4), all have value 1 regarding crates.

Criticisms, Problems and Weaknesses

Even though these settings were probably designed to make the game balanced, many players don't see them as well balanced, being some weapons considered Overpowered, being top tiers (usually Cows, Pigeons, HHG, Super/Aqua Sheep and Flame Thrower are the most picked) and the others are rarely picked, being considered weaker (usually Moles, Granny and Sheep Launcher). This may vary according to the map + scheme being played, though.


See also

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