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File:WA screenshot.png Worms Armageddon's title screen(640 × 480 (110 KB)) - 03:05, 16 July 2009File:WAcollectionBox.jpg Front of box for the Worms Armageddon Collection.(381 × 500 (58 KB)) - 13:08, 2 September 2010File:Shotgunicon.png The icon for the shotgun as used in Worms Armageddon.(340 × 340 (7 KB)) - 15:04, 26 October 2011File:Wa rnd scheme gen.jpg worms armageddon randomizer logo(720 × 401 (205 KB)) - 11:20, 25 November 2006File:Bazookaicon.png The icon for the bazooka as used in Worms Armageddon.(320 × 320 (13 KB)) - 00:37, 21 July 2009File:WA manual control2.svg [[Worms Armageddon manual]] → [[Worms Armageddon manual/Game Controls|Game Controls]] → Keyboard → Movement(484 × 133 (54 KB)) - 06:38, 5 December 2010File:PlayWAonLinux icon.png Icon for [[Play Worms Armageddon on Linux]](151 × 151 (22 KB)) - 04:56, 30 April 2011File:WA GreenPepper backcover.jpg Back cover of the [[Green Pepper release (Worms Armageddon)|Green Pepper release]]. :MobyGames http://www.mobygames.com/game/worms-armageddon/cover-art/gameCoverId,62783/(640 × 913 (191 KB)) - 06:34, 5 December 2009Game options Options Setting Hot-seat time 5 seconds Retreat time 3 seconds Rope retreat time 10 seconds Display total round time Yes Automatic replays Yes Fall damage ×0 Artillery mode No Stockpiling mode Disabled Worm select at turn start Yes Round end style Nothing Sudden death water rise 0 pixels/turn Weapon crate probability 0% Donor cards No Health crate probability 0% Health crate energy 25 Utility crate probability 0% Hazardous objects 8 × Unknown (40) Mine delay 3 seconds Dud mines No Manual worm placement Yes Initial worm energy 200 Turn time 60 seconds Round time 45 minutes Number of rounds 1 Blood enabled No Aqua sheep Yes Sheep heaven Yes Indestructable worms Yes Indestructable land Yes Upgraded grenade No Upgraded shotgun No Upgraded banana No Upgraded longbow No Player weapons enabled No Super weapons enabled Yes Weapon options Weapon Ammo Power Delay Crate probability Bazooka ∞ ★★★ 0 turns 0% Homing missile ∞ ★★★ 0 turns 0% Mortar ∞ ★★★ 0 turns 0% Grenade ∞ ★★★ 0 turns 0% Cluster bomb ∞ ★★★ 0 turns 0% Skunk ∞ ★★★ 0 turns 0% Petrol bomb ∞ ★★★ 0 turns 0% Banana bomb ∞ ★★★ 0 turns 0% Handgun ∞ ★★★ 0 turns 0% Shotgun ∞ ★★★ 0 turns 0% Uzi ∞ ★★★ 0 turns 0% Minigun ∞ ★★★ 0 turns 0% Longbow ∞ ★★★ 0 turns 0% Airstrike ∞ ★★★ 0 turns 0% Napalm strike ∞ ★★★ 0 turns 0% Mine ∞ ★★★ 0 turns 0% Fire punch ∞ ★★★ 0 turns 0% Dragonball ∞ ★★★ 0 turns 0% Kamikaze ∞ ★★★ 0 turns 0% Prod ∞ ★★★ 0 turns 0% Axe ∞ ★★★ 0 turns 0% Blowtorch ∞ ★★★ 0 turns 0% Drill ∞ ★★★ 0 turns 0% Girder ∞ ★★★ 0 turns 0% Ninja rope ∞ ★★★★★ 0 turns 0% Parachute ∞ ★★★ 0 turns 0% Dynamite ∞ ★★★ 0 turns 0% Sheep ∞ ★★★ 0 turns 0% Baseball bat ∞ ★★★ 0 turns 0% Flame thrower ∞ ★★★ 0 turns 0% Homing pigeon ∞ ★★★ 0 turns 0% Mad cow ∞ ★★★ 0 turns 0% Holy hand-grenade ∞ ★★★ 0 turns 0% Old woman ∞ ★★★ 0 turns 0% Sheep launcher ∞ ★★★ 0 turns 0% Super sheep ∞ ★★★ 0 turns 0% Mole bomb ∞ ★★★ 0 turns 0% Jet pack ∞ ★ × 6 0 turns 0% Low gravity ∞ ★★★ 0 turns 0% Laser sight ∞ ★★★ 0 turns 0% Fast walk ∞ ★★★ 0 turns 0% Invisibility ∞ ★★★ 0 turns 0% Freeze ∞ ★★★ 0 turns 0% Super banana bomb ∞ ★★★ 0 turns 0% Mine Strike ∞ ★★★ 0 turns 0% Girder starter pack ∞ ★★★ 0 turns 0% Earthquake ∞ ★★★ 0 turns 0% Ming vase ∞ ★★★ 0 turns 0% Mike's carpet bomb ∞ ★★★ 0 turns 0% Magic bullet ∞ ★★★ 0 turns 0% Indian nuclear test ∞ ★★★ 0 turns 0% Select worm ∞ ★★★ 0 turns 0% Salvation army ∞ ★★★ 0 turns 0% Mole squadron ∞ ★★★ 0 turns 0% MB bomb ∞ ★★★ 0 turns 0% Concrete donkey ∞ ★★★ 0 turns 0% Suicide bomber ∞ ★★★ 0 turns 0% Sheep strike ∞ ★★★ 0 turns 0% Mail strike ∞ ★★★ 0 turns 0% Armageddon ∞ ★★★ 0 turns 0% File:Warmer Invincible Variation.wsc Game: Worms Armageddon Variation: All weapons, invincible worms, no crates(297 bytes) - 16:11, 28 April 2008Game options Options Setting Hot-seat time 5 seconds Retreat time 3 seconds Rope retreat time 10 seconds Display total round time Yes Automatic replays Yes Fall damage ×0 Artillery mode No Stockpiling mode Disabled Worm select at turn start Yes Round end style Nothing Sudden death water rise 0 pixels/turn Weapon crate probability 0% Donor cards No Health crate probability 0% Health crate energy 25 Utility crate probability 0% Hazardous objects 8 × Unknown (40) Mine delay 3 seconds Dud mines No Manual worm placement Yes Initial worm energy 200 Turn time 60 seconds Round time 45 minutes Number of rounds 1 Blood enabled No Aqua sheep No Sheep heaven No Indestructable worms Yes Indestructable land Yes Upgraded grenade No Upgraded shotgun No Upgraded banana No Upgraded longbow No Player weapons enabled No Super weapons enabled Yes Weapon options Weapon Ammo Power Delay Crate probability Ninja rope ∞ ★★★★★ 0 turns 0% Parachute ∞ ★★★ 0 turns 0% File:Warmer Minimalist Variation.wsc Game: Worms Armageddon Variation: No weapons, invincible worms, no crates(297 bytes) - 16:12, 28 April 2008Game options Options Setting Hot-seat time 5 seconds Retreat time 3 seconds Rope retreat time 10 seconds Display total round time Yes Automatic replays Yes Fall damage ×0 Artillery mode No Stockpiling mode Disabled Worm select at turn start No Round end style Nothing Sudden death water rise 0 pixels/turn Weapon crate probability 0% Donor cards No Health crate probability 100% Health crate energy 25 Utility crate probability 0% Hazardous objects 8 × Unknown (40) Mine delay 3 seconds Dud mines No Manual worm placement Yes Initial worm energy 200 Turn time 60 seconds Round time 45 minutes Number of rounds 1 Blood enabled No Aqua sheep No Sheep heaven No Indestructable worms No Indestructable land Yes Upgraded grenade No Upgraded shotgun No Upgraded banana No Upgraded longbow No Player weapons enabled No Super weapons enabled Yes Weapon options Weapon Ammo Power Delay Crate probability Bazooka ∞ ★★★ 0 turns 0% Grenade ∞ ★★★ 0 turns 0% Mine ∞ ★★★ 0 turns 0% Ninja rope ∞ ★★★★★ 0 turns 0% Parachute ∞ ★★★ 0 turns 0% File:Warmer Roper Variation.wsc Game: Worms Armageddon(297 bytes) - 16:13, 28 April 2008Game options Options Setting Hot-seat time 5 seconds Retreat time 3 seconds Rope retreat time 3 seconds Display total round time No Automatic replays Yes Fall damage ×1 Artillery mode No Stockpiling mode Anti Worm select at turn start No Round end style Nothing Sudden death water rise 5 pixels/turn Weapon crate probability 100% Donor cards Yes Health crate probability 0% Health crate energy 25 Utility crate probability 0% Hazardous objects 8 × Mines & oil drums Mine delay Random Dud mines Yes Manual worm placement No Initial worm energy 100 Turn time 30 seconds Round time 10 minutes Number of rounds 1 Blood enabled No Aqua sheep No Sheep heaven No Indestructable worms No Indestructable land No Upgraded grenade No Upgraded shotgun No Upgraded banana No Upgraded longbow No Player weapons enabled No Super weapons enabled Yes Weapon options Weapon Ammo Power Delay Crate probability Bazooka ∞ ★★★ 0 turns 0% Homing missile 0 ★★★ 1 turn 3% Mortar 0 ★★★ 0 turns 1% Grenade ∞ ★★★ 0 turns 0% Cluster bomb 0 ★★★ 0 turns 2% Skunk 0 ★★★ 2 turns 2% Petrol bomb 0 ★★★ 0 turns 1% Banana bomb 0 ★★★ 0 turns 1% Handgun 0 ★★★ 0 turns 1% Shotgun ∞ ★★★ 0 turns 0% Uzi 0 ★★★ 0 turns 1% Minigun 0 ★★★ 0 turns 3% Longbow 0 ★★★ 0 turns 1% Airstrike 0 ★★★ 5 turns 2% Napalm strike 0 ★★★ 7 turns 2% Mine 0 ★★★ 0 turns 1% Fire punch ∞ ★★★ 0 turns 0% Dragonball ∞ ★★★ 0 turns 0% Kamikaze ∞ ★★★ 0 turns 0% Prod ∞ ★★★★★ 0 turns 0% Axe 0 ★★★ 0 turns 1% Blowtorch 2 ★★★ 0 turns 2% Girder 3 ★★★ 0 turns 3% Ninja rope 5 ★★★★ 0 turns 4% Parachute 1 ★ 0 turns 0% Bungee rope 1 ★ 0 turns 0% Teleport 2 ★ 0 turns 3% Dynamite 0 ★★★ 0 turns 4% Sheep 1 ★★★ 0 turns 2% Baseball bat 0 ★★★ 0 turns 2% Flame thrower 0 ★★★ 0 turns 4% Homing pigeon 0 ★★★ 0 turns 4% Mad cow 0 ★★★ 0 turns 4% Holy hand-grenade 0 ★★★ 0 turns 4% Old woman 0 ★★★ 0 turns 4% Sheep launcher 0 ★★★ 0 turns 4% Super sheep 0 ★★★ 0 turns 4% Mole bomb 0 ★★★ 0 turns 1% File:Shopping.wsc Worms: Armageddon stock Shopping scheme.(221 bytes) - 23:05, 17 May 2008File:Concrete Donkey.svg # Highest resolution known version, from a terrain in the Worms Armageddon Screensaver (http://www.dream17.info/download.php?id=59)(744 × 744 (39 KB)) - 20:28, 1 October 2012File:Mission 1 walkthrough.WAgame A replay file showing how to complete mission 1 of Worms Armageddon.(17 KB) - 22:33, 24 March 2009File:Project x editor.png The [[Project X]] scheme editor for Worms Armageddon.(358 × 431 (45 KB)) - 20:05, 18 August 2011File:Project x logo.png The Project X logo, for the Worms Armageddon editor.(900 × 150 (62 KB)) - 13:55, 8 April 2009File:Project x icon.png The Project X icon, for the Worms Armageddon editor.(150 × 150 (20 KB)) - 13:54, 22 November 2009File:WA WeaponPanel.png The weapon panel in [[Worms Armageddon]](180 × 380 (45 KB)) - 15:46, 17 June 2010File:WASquiggly 0.png Numeral 0 in Worms Armageddon's squiggly front-end font(27 × 40 (410 bytes)) - 17:11, 14 July 2009File:WASquiggly 1.png Numeral 1 in Worms Armageddon's squiggly front-end font(27 × 40 (261 bytes)) - 17:11, 14 July 2009