File list

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This special page shows all uploaded files.

File list
 
Date Name Thumbnail Size Description Versions
16:19, 28 April 2008 Warmer Invincible Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes Game: Worms World Party Scheme: Warmer Variation: All weapons, God mode recommended, no crates 1
16:20, 28 April 2008 Warmer Minimalist Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes Game: Worms World Party Scheme: Warmer Variation: No weapons, no crates 1
16:20, 28 April 2008 Warmer Roper Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes Game: Worms World Party Scheme: Warmer Variation: Roper weapons, 200 starting health, +20 health crates 1
22:37, 29 April 2008 FINAL + CEREMONY (Ryan.Bonhert.ChinaRoper.Yanme).WAgame (file) 256 KB The final and awards ceremony of the X-Worms style contest that took place in May 2007 for use in the Warmer article and the X-Worms article, once we have one. More details about the tournament in this forum thread: http://www.laene.nl/fb/forum/viewtopic 1
22:47, 29 April 2008 X-Worms May 2007 Final Ryan Bonhert ChinaRoper Yanme.WAgame (file) 256 KB The final of the X-Worms style contest that took place in May 2007, for use in the Warmer and X-Worms [once we have one] articles. Detailed info about the tournament here: http://www.laene.nl/fb/forum/viewtopic.php?t=802 1
23:18, 29 April 2008 X-Worms May 2007 Afterparty Warmer Flex KRD Mablak Ropa Ryan Yanme.WAgame (file) 602 KB The traditional afterparty Warmer played after style contests hosted by X-Worms where the judges unwind after all the hard work and get some feedback and ideas from the finalists. 1
23:26, 29 April 2008 Warmer Camanchy KRD.WAgame (file) 199 KB A short, late-night, 2 player Warmer on a FlowingWater map. Here also because the chat includes recollections of good old days and good old people who helped shape modern roping. Also a few words on the finger rolling technique, which one of the players i 1
19:23, 4 May 2008 Excellent Hysteria Game Auto Dario KRD Muzic Husk.WAgame (file) 109 KB This is an excellent game of Hysteria. Notable moments: Zook at 0:10, Jetpack Zook at 3:45, Zook at 4:40, Zook at 6:50, Petrol at 18:40... 1
15:36, 18 August 2008 Warmer Minimalist Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
297 bytes Game: Worms Armageddon Scheme: Warmer Variation: No weapons, invincible worms, no crates 2
15:38, 18 August 2008 Warmer Roper Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Mine★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
297 bytes Game: Worms Armageddon Scheme: Warmer Variation: Roper weapons, 200 starting health, +25 health crates 2
15:42, 18 August 2008 Warmer Invincible Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk★★★0 turns0%
Petrol bomb★★★0 turns0%
Banana bomb★★★0 turns0%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun★★★0 turns0%
Longbow★★★0 turns0%
Airstrike★★★0 turns0%
Napalm strike★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★0 turns0%
Axe★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite★★★0 turns0%
Sheep★★★0 turns0%
Baseball bat★★★0 turns0%
Flame thrower★★★0 turns0%
Homing pigeon★★★0 turns0%
Mad cow★★★0 turns0%
Holy hand-grenade★★★0 turns0%
Old woman★★★0 turns0%
Sheep launcher★★★0 turns0%
Super sheep★★★0 turns0%
Mole bomb★★★0 turns0%
Jet pack★ × 60 turns0%
Low gravity★★★0 turns0%
Laser sight★★★0 turns0%
Fast walk★★★0 turns0%
Invisibility★★★0 turns0%
Freeze★★★0 turns0%
Super banana bomb★★★0 turns0%
Mine Strike★★★0 turns0%
Girder starter pack★★★0 turns0%
Earthquake★★★0 turns0%
Ming vase★★★0 turns0%
Mike's carpet bomb★★★0 turns0%
Magic bullet★★★0 turns0%
Indian nuclear test★★★0 turns0%
Select worm★★★0 turns0%
Salvation army★★★0 turns0%
Mole squadron★★★0 turns0%
MB bomb★★★0 turns0%
Concrete donkey★★★0 turns0%
Suicide bomber★★★0 turns0%
Sheep strike★★★0 turns0%
Mail strike★★★0 turns0%
Armageddon★★★0 turns0%
297 bytes Game: Worms Armageddon Scheme: Warmer Variation: All weapons and utilities [infinite Jetpack fuel], invincible worms, no crates 2
06:32, 29 May 2020 Alt-F4.png (file) 19 KB An illustration of the Alt-F4 scheme. 1
23:54, 27 June 2020 2020-05-22 20.10.15 Alt-F4 R3 NogardDerNaerok ShyGuy.WAgame (file) 180 KB An interesting round of Alt-F4 between KRD and ShyGuy. 1
23:56, 27 June 2020 2020-05-26 00.16.58 Alt-F4 R4 NogardDerNaerok ShyGuy.WAgame (file) 101 KB Another rather exciting round of Alt-F4 between KRD and ShyGuy. 1
01:36, 18 July 2020 Alt-F4.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
372 bytes Updated v3 scheme, for WA 3.8. Yay. 2
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