Soundbanks (first generation, Amiga)

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The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.

Worms and WormsDC on the Amiga use speechbanks made up of individual files for specific instances, as opposed to the MS-DOS versions which use a single file containing multiple samples. Each sound file must be in the IFF sound format. Frequency and size does not matter, although the game will crash if it runs out of memory while attempting to store a soundbank that is too large (this obvious varies depending on the memory capacity of the Amiga).

In Worms the only soundbank options available are for English, German and French (stored in "TWENGLISH", "TWGERMAN" and "TWFRENCH" respectively). Fans of the series would often delete the two "redundant" languages and replace them with custom speechbanks of their own, or that they had downloaded from AmiNET. WormsDC formalized the use of custom speechbanks by removing the limit of speechbanks available (although the German and French banks were removed from the game to save disk space).

Filename references

Filenames marked with a * also include an alternate lower-quality "2M" file in WormsDC for computers with low memory. These files are usually named "{{sound name}2M".

Worms Filename WormsDC Filename Use Notes
AirStrike AirStrike* Air Strike deployment; crate drop.
None Anthem French national anthem for Nuke deployment. Sampled from "All You Need Is Love" by The Beatles.
Baa Baa* Sheep, Super Sheep and Sheep-on-a-rope baa-ing.
None Baseball Baseball Bat impact noise.
None Batrope Successful Ninja Rope deployment.
Bazooka Bazooka Bazooka and Homing Missile deployment.
BlowTorch BlowTorch* Looped sound of Blow Torch.
Boring Boring.1 Used when turn time expires or round ends in a draw.
Bungee Bungee.1 Used when Worm performs Bungee move.
ByeBye ByeBye.1 Used when a Worm dies.
None Clock Ticking clock, ticks on each remaining second when turn time is less than 5 seconds.
Communicator Communicator* Teleport communicator opening.
None Concrete Donkey animal noise for Concrete Donkey.
Coward Coward.1 Played after using Skip Go.
None Crowd* Played if a Worm is knocked off-screen by a Baseball Bat attack.
Die Fire.2 Said when a worm fires a weapon that requires powering up (Grenade, Bazooka, etc.)
DragonPunch DragonPunch Worm "battle cry" when using Dragon Punch. Says "Har-yar-ken" on Worms and "Sar-youken" on WormsDC.
WORMS WORMSDC USE NOTES
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