Difference between revisions of "Sound corruption"

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{{ParentArticle|[[Tricks and glitches (First generation)]]}}
 
{{ParentArticle|[[Tricks and glitches (First generation)]]}}
  
Minor sound corruption can occur when playing ''WormsDC'' under emulation. This seems to be a timing-related issue, and most commonly occurs when the "Stupid!" sound is played before a Weapon Drop. The second syllable of "Stupid!" will become garbled sound which is quickly interrupted by the air drop sound effect.
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Minor sound corruption can occur when playing ''WormsDC'' under emulation. This seems to be a timing-related issue, and most commonly occurs when the "Stupid!" sound is played before a Weapon Drop. The second syllable of "Stupid!" will become garbled sound which is quickly interrupted by the air drop sound effect. This may be related to memory issues - the corruption appears to occur after the lower-quality "2M" versions of some sound files are loaded instead of the higher-quality files.
  
 
Occasional instrument glitching can occur during the main menu music as well.
 
Occasional instrument glitching can occur during the main menu music as well.
 
This glitch appears to have been fixed as of [[WinUAE]] 2.4.1. Further testing is required.
 

Latest revision as of 07:28, 18 May 2012

Minor sound corruption can occur when playing WormsDC under emulation. This seems to be a timing-related issue, and most commonly occurs when the "Stupid!" sound is played before a Weapon Drop. The second syllable of "Stupid!" will become garbled sound which is quickly interrupted by the air drop sound effect. This may be related to memory issues - the corruption appears to occur after the lower-quality "2M" versions of some sound files are loaded instead of the higher-quality files.

Occasional instrument glitching can occur during the main menu music as well.

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