Difference between revisions of "Skip Go"

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{{ParentArticle|[[Game logic]]}}
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{{ParentArticle|[[Weapons]]}}
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{{Languages|en|Skip Go|fr|Passer le tour}}
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{{Weapon|[[Image:Skipgoicon.png]]|Skip Go
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|Jump Rope
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|F12 (x1)<br />{{i-wdc}} F9 (x2)
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|Turn ends
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|Worms DC, Worms 2, W:A, WWP}}
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Skip Go is a function that allows a player to end his turn without attacking.
 
Skip Go is a function that allows a player to end his turn without attacking.
  
When selected, the worm skips rope. The turn ends when the player activates skip go.
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When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space.
{{wkb-stub}}
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== Tactics ==
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If the scheme has [[Sudden Death]], using [[Skip Go]] is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible.
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== Tricks and glitches ==
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* In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]].
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{{Weapons}}

Latest revision as of 18:26, 26 September 2011

(Up to Weapons)
In other languages: English (en) • français (fr) • +/-
Skipgoicon.png Skip Go
Type: Jump Rope
Keyboard selection: F12 (x1)
[WDC] F9 (x2)
Standard effects: Turn ends
Present in: Worms DC, Worms 2, W:A, WWP

Skip Go is a function that allows a player to end his turn without attacking.

When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space.

Tactics

If the scheme has Sudden Death, using Skip Go is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible.

Tricks and glitches


Weapons
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