Difference between revisions of "Skip Go"

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{{Weapon|[[Image:Skipgoicon.png]]|Skip Go
 
{{Weapon|[[Image:Skipgoicon.png]]|Skip Go
 
|Jump Rope
 
|Jump Rope
|F12 (x1)
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|F12 (x1)<br />[[WormsDC|WDC]]: F9 (x2)
 
|Turn ends
 
|Turn ends
 
|Worms DC, Worms 2, W:A, WWP}}Skip Go is a function that allows a player to end his turn without attacking.
 
|Worms DC, Worms 2, W:A, WWP}}Skip Go is a function that allows a player to end his turn without attacking.
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== Tricks and glitches ==
 
== Tricks and glitches ==
 
* In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]].
 
* In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]].
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{{Weapons}}
 
{{Weapons}}

Revision as of 04:49, 2 September 2010

(Up to Weapons)
Skipgoicon.png Skip Go
Type: Jump Rope
Keyboard selection: F12 (x1)
WDC: F9 (x2)
Standard effects: Turn ends
Present in: Worms DC, Worms 2, W:A, WWP
Skip Go is a function that allows a player to end his turn without attacking.

When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space.

Tactics

If the scheme has Sudden Death, using Skip Go is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible.

Tricks and glitches


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