Difference between revisions of "Shotgun"

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== Trivia & detail ==
 
== Trivia & detail ==
  
* The Shotgun has a curious quirk whereby worms will always be propelled in the direction of the shotgun shot, regardless of where they stand within the shotgun blast.
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* The Shotgun has a curious quirk whereby worms will always be propelled in the direction of the shotgun shot, regardless of where they stand within the shotgun blast. In exceptional circumstances this can look like the victim worm is getting "sucked into" the blast, and a particularly skilled player can use this quirk to gain an advantage.
 
* Gaining a Gold Medal on the Rifle Range training mission unlocks the Golden Shotgun scheme cheat. When activated, the Shotgun deals twice the damage, twice the blast range and twice the shots (firing 2 bullets per round, for a total of 4 bullets per turn).
 
* Gaining a Gold Medal on the Rifle Range training mission unlocks the Golden Shotgun scheme cheat. When activated, the Shotgun deals twice the damage, twice the blast range and twice the shots (firing 2 bullets per round, for a total of 4 bullets per turn).

Revision as of 16:39, 5 May 2008

(Up to Weapons)
Shotgunicon.png Shotgun
Type: Firearm (2 shots)
Keyboard selection: F3 (x1)
Standard effects: 25hp injury (max.), very small circular crater (for each shot)
Present in: Worms, Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum

injury

Crater

diameter

11 12 hp 23 px
12 17 35
1 20 47
2 22 47
3 25 47
4 27 61
5 30 61
19 32 61
14 37 73
15 50 97
Values are per shot.


The Shotgun is one of the weapons that makes up the backbone of the Worms arsenal, together with such weapons as the Bazooka, the Grenade and the Fire Punch. The Shotgun is markedly easy to use: it fires in a straight line regardless of wind or gravity, and its blast radius is far smaller, giving it more utility in a close quarters situation.

The one aspect of the Shotgun that makes it so powerful a weapon is its two shots, which can be fired in separate instances. Once the first shot has been fired, the player is free to move around the terrain for the remainder of his turn time before taking the second. This quality, shared only by the Longbow, vastly increases the number of possibilities available and deepens the strategy of the game.

Tactics

The ability to fire two shots independently of one another makes the Shotgun a powerful tactical weapon.

  • The Shotgun can be used to shoot two different worms in two different locations.
  • The first shot can be used to move an enemy worm to a more perilous location (e.g. nearer water or a mine), before finishing it off with a the second shot.
  • The first shot can be used to prepare the terrain for the second shot (e.g. shooting a hole through a bridge and then shooting the enemy worm through the hole)
  • The first shot can be used to overcome an obstacle (e.g. to get access through a girder), then the second shot to attack.
  • On a long-distance shot, the first shot can be used as a "tracer" for the second (i.e. firing the first shot in the general direction required, and then refining the second shot based on the results of the first).
  • At fairly close range, the Shotgun gives it a near-guarantee of 50hp damage.
  • If there is no use for the second shot, it can be used to make a safer retreat location out of the land (e.g. a foxhole).

Trivia & detail

  • The Shotgun has a curious quirk whereby worms will always be propelled in the direction of the shotgun shot, regardless of where they stand within the shotgun blast. In exceptional circumstances this can look like the victim worm is getting "sucked into" the blast, and a particularly skilled player can use this quirk to gain an advantage.
  • Gaining a Gold Medal on the Rifle Range training mission unlocks the Golden Shotgun scheme cheat. When activated, the Shotgun deals twice the damage, twice the blast range and twice the shots (firing 2 bullets per round, for a total of 4 bullets per turn).
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