Difference between revisions of "Sheep-on-a-Rope"

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{{Weapon|[[Image:Wdcwep-soar.gif|64px]]|Sheep-on-a-Rope
 
{{Weapon|[[Image:Wdcwep-soar.gif|64px]]|Sheep-on-a-Rope
 
|Controlable mammal-on-a-rope
 
|Controlable mammal-on-a-rope
|[[Worms: The Directors Cut|WDC]]: 9 (×3)
+
|{{i-wdc}} 9 (×3)
 
|75hp max
 
|75hp max
 
|Worms DC}}
 
|Worms DC}}

Revision as of 08:56, 5 September 2010

(Up to Weapons)
Wdcwep-soar.gif Sheep-on-a-Rope
Type: Controlable mammal-on-a-rope
Keyboard selection: [WDC] 9 (×3)
Standard effects: 75hp max
Present in: Worms DC


The Sheep-on-a-Rope is a weapon that made its first and, to date, only appearance in WormsDC. Its function exactly as it name implies - it's a Sheep attached to a Ninja Rope. You have full control over the rope as you would normally, even including the ability to Tarzan the rope. The Sheep will only detonate if it comes into contact with landscape whilst not attached to the rope.

The Weapons Panel showing the face of Kenny Magnusson, with description.

The Sheep-on-a-Rope is also the only weapon that physically changes in appearance if you use the Monkey Mode cheat. The weapon becomes Kenny-på-ett-Rep ("Kenny-on-a-Rope"), named for Kenny Magnusson, one of the artists in the game. The icon for the weapon on the Weapons Panel becomes an image of Kenny, and the Sheep in replaced with a small pixel man in a green top.

The name "Sheep-on-a-Rope" may derive from an old joke about what elephants use as tampons.

Tactics

  • The Sheep-on-a-Rope is very good for getting to places that other, conventional weapons may find difficult to reach - if you could get your worm there using a Ninja Rope, you could get there using the Sheep-on-a-Rope.
  • The sheep will not detonate if it hits the wall while attached to the rope, so you can be quite carefree with it.
  • The Sheep-on-a-Rope appears to use slightly different roping physics to that of the Ninja Rope - the sheep feels a little heavier and is slightly more difficult to get into a regular swing.
  • As there is no fuse time on the weapon, you can take as much time as you like in trying to get it to its destination. Just take care of the number of Rope Swings that remain.
  • If you get the rope into a far enough swing and release the Sheep you can launch him a fair way across the map.

Criticisms, Problems and Weaknesses

  • This variant of the Sheep, unlike its unroped predecessor, is not very effective against Dark Siders who have chosen to tunnel into the landscape.
  • The lack of a manual detonator means you have to land the sheep spot-on.

In use

As not many people will have so much as seen the Sheep-on-a-Rope, let alone used one themselves, here is a brief animated gif showing the weapon in-use.

Sheep-on-a-Rope IN ACTION!


Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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