Difference between revisions of "Sheep-on-a-Rope"

From Worms Knowledge Base

Jump to: navigation, search
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{ParentArticle|[[Game logic]]}}
+
{{ParentArticle|[[Weapons]]}}
  
The Sheep-on-a-Rope is a weapon that made its first and, to date, only appearance in [[WormsDC]]. Its function exactly as it name implies - it's a [[Sheep]] attached to a [[Ninja Rope]]. You have full control over the rope as you would normally, even including the ability to Tarzan the rope. The Sheep will only detonate if it comes into contact with landscape whilst not attached to the rope.
+
{{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope
 +
|Controlable mammal-on-a-rope
 +
|9 (×2)
 +
|75hp max
 +
|Worms DC}}
  
[[Image:Screenshot_kenny.png|180px|thumb|right|The Weapons Panel showing the face of Kenny Magnusson, with description.]]The Sheep-on-a-Rope is also the only weapon that physically changes in appearance if you use the [[List of weapon names in Monkey Mode|Monkey Mode]] cheat. The weapon becomes Kenny-pã-ett-Rep ("Kenny-on-a-Rope"), named for Kenny Magnusson, one of the artists in the game. The icon for the weapon on the Weapons Panel becomes an image of Kenny, and the Sheep in replaced with a small pixel man in a green top.
+
__NOTOC__
 +
The Sheep-on-a-Rope is a weapon that made its first and, until 2016's ''Worms W.M.D'', only appearance in [[WormsDC]]. It is one of only two first-generation weapons, along with the original [[Worms: Reinforcements]] version of the [[Mole Bomb (first generation)|Mole Bomb]], not to transition into the second generation games. It was functionally replaced by the [[Sheep Launcher]] in [[Worms Armageddon]], which provides an alternative method of getting a [[Sheep]] which also allows one to send a Sheep long-distance, albeit using a different method allowing significantly reduced range.
  
The name "Sheep-on-a-Rope" may derive from an old joke about what elephants use as tampons.
+
Its function exactly as it name implies - it's a [[Sheep]] attached to a [[Ninja Rope]]. You have full control over the rope as you would normally, even including the ability to Tarzan the rope. The Sheep will only detonate if it comes into contact with landscape whilst not attached to the rope.
  
 +
[[Image:Screenshot_kenny.png|180px|thumb|right|The Weapons Panel showing the face of Kenny Magnusson, with description.]]
 +
The Sheep-on-a-Rope is also the only weapon that physically changes in appearance if you use the [[List of weapon names in Monkey Mode|Monkey Mode]] cheat. The weapon becomes Kenny-på-ett-Rep (lit. "Kenny-on-a-Rope"), named for Kenny Magnusson, one of the artists in the game. The icon for the weapon on the Weapons Panel becomes an image of Kenny, and the Sheep sprite in replaced with a small man in a green top.
  
==Basic Facts==
+
More recently, the weapon was teased for inclusion in ''Worms W.M.D'' via a [http://www.youtube.com/watch?v=nw5Da53WZbI promotional video] on Team17's YouTube channel, although it is only seen and may be given a new name when the game is released (similar to how the [[Grenade Launcher]] became the [[Mortar]] in ''Worms 2''). It is the longest gap between appearances for any weapon in the series, clocking in an 19 years.
{|
+
|-
+
! Weapon select code
+
| Numeric 9 x 2
+
|-
+
! Type
+
| Controlable mammal-on-a-rope
+
|-
+
! Damage at normal setting (3 stars)
+
| 75hp max
+
|}
+
  
[[Image:Sheeponarope.gif|Sheep-on-a-Rope IN ACTION!]]
+
The name "Sheep-on-a-Rope" may derive from an old joke about what elephants use as tampons.
  
 
== Tactics ==
 
== Tactics ==
  
* The Sheep-on-a-Rope is very good at getting to places that other, conventional weapons may find difficult to reach.
+
* The Sheep-on-a-Rope is very good for getting to places that other, conventional weapons may find difficult to reach - if you can get your worm there using a [[Ninja Rope]], you can likely get there using the Sheep-on-a-Rope.
* SOAR will not detonate if it hits the wall while attached to the rope, so you can be quite carefree with it. Rather bizarrely, the Sheep-on-a-Rope is also not affected by the [[erratic rope behaviour]] glitch in unpatched copies of [[WormsDC]].
+
* The sheep will not detonate if it hits the wall while attached to the rope, so you can be quite carefree with it.
* As there is no fuse time on the weapon, you can take your time in trying to get it to its destination. Just take care of the number of Rope Swings that remain.
+
* As there is no fuse time on the weapon, you can take as much time as you like in trying to get it to its destination. Just take care of the number of Rope Swings that remain.
*If you get the rope into a far enough swing and release the Sheep you can actually launch him a fair way across the map.
+
*If you get the rope into a far enough swing and release the Sheep you can launch him a fair way across the map.
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
  
 
* This variant of the Sheep, unlike its unroped predecessor, is not very effective against Dark Siders who have chosen to tunnel into the landscape.
 
* This variant of the Sheep, unlike its unroped predecessor, is not very effective against Dark Siders who have chosen to tunnel into the landscape.
 +
* The Sheep-on-a-Rope appears to use slightly different roping physics to that of the [[Ninja Rope]] - it has a heavier feel, and is slightly more difficult to get into a regular swing than the utility.
 
* The lack of a manual detonator means you have to land the sheep spot-on.
 
* The lack of a manual detonator means you have to land the sheep spot-on.
 +
 +
== In use ==
 +
 +
[[Image:Sheeponarope.gif|Sheep-on-a-Rope in action.]]
 +
 +
 +
{{Weapons}}

Revision as of 06:52, 22 April 2016

(Up to Weapons)
SoaRIcon trimmed.png Sheep-on-a-Rope
Type: Controlable mammal-on-a-rope
Keyboard selection: 9 (×2)
Standard effects: 75hp max
Present in: Worms DC


The Sheep-on-a-Rope is a weapon that made its first and, until 2016's Worms W.M.D, only appearance in WormsDC. It is one of only two first-generation weapons, along with the original Worms: Reinforcements version of the Mole Bomb, not to transition into the second generation games. It was functionally replaced by the Sheep Launcher in Worms Armageddon, which provides an alternative method of getting a Sheep which also allows one to send a Sheep long-distance, albeit using a different method allowing significantly reduced range.

Its function exactly as it name implies - it's a Sheep attached to a Ninja Rope. You have full control over the rope as you would normally, even including the ability to Tarzan the rope. The Sheep will only detonate if it comes into contact with landscape whilst not attached to the rope.

The Weapons Panel showing the face of Kenny Magnusson, with description.

The Sheep-on-a-Rope is also the only weapon that physically changes in appearance if you use the Monkey Mode cheat. The weapon becomes Kenny-på-ett-Rep (lit. "Kenny-on-a-Rope"), named for Kenny Magnusson, one of the artists in the game. The icon for the weapon on the Weapons Panel becomes an image of Kenny, and the Sheep sprite in replaced with a small man in a green top.

More recently, the weapon was teased for inclusion in Worms W.M.D via a promotional video on Team17's YouTube channel, although it is only seen and may be given a new name when the game is released (similar to how the Grenade Launcher became the Mortar in Worms 2). It is the longest gap between appearances for any weapon in the series, clocking in an 19 years.

The name "Sheep-on-a-Rope" may derive from an old joke about what elephants use as tampons.

Tactics

  • The Sheep-on-a-Rope is very good for getting to places that other, conventional weapons may find difficult to reach - if you can get your worm there using a Ninja Rope, you can likely get there using the Sheep-on-a-Rope.
  • The sheep will not detonate if it hits the wall while attached to the rope, so you can be quite carefree with it.
  • As there is no fuse time on the weapon, you can take as much time as you like in trying to get it to its destination. Just take care of the number of Rope Swings that remain.
  • If you get the rope into a far enough swing and release the Sheep you can launch him a fair way across the map.

Criticisms, Problems and Weaknesses

  • This variant of the Sheep, unlike its unroped predecessor, is not very effective against Dark Siders who have chosen to tunnel into the landscape.
  • The Sheep-on-a-Rope appears to use slightly different roping physics to that of the Ninja Rope - it has a heavier feel, and is slightly more difficult to get into a regular swing than the utility.
  • The lack of a manual detonator means you have to land the sheep spot-on.

In use

Sheep-on-a-Rope in action.


Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
Personal tools