Difference between revisions of "Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point"

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{{ParentArticle|[[Tricks and glitches (second generation)]]}}
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{{ParentArticle|[[Tricks and glitches (first generation)]]}}
  
 
Moving the mouse so that the camera is positioned at the absolute bottom of the map alters the vertical spawn point of the crate.
 
Moving the mouse so that the camera is positioned at the absolute bottom of the map alters the vertical spawn point of the crate.
  
 
This doesn't have any impact on where the crate will ultimately land - if the top of the screen is solid terrain the crate will spawn at the closest vertical position above it that isn't occupied by soil - but it does work as a quick and effective way of shortening the amount of time it takes for a crate to drop (unlike the PC/PSone/etc. versions of ''Worms'', the crate remains on its parachute until it has landed, and the drop cannot be skipped).
 
This doesn't have any impact on where the crate will ultimately land - if the top of the screen is solid terrain the crate will spawn at the closest vertical position above it that isn't occupied by soil - but it does work as a quick and effective way of shortening the amount of time it takes for a crate to drop (unlike the PC/PSone/etc. versions of ''Worms'', the crate remains on its parachute until it has landed, and the drop cannot be skipped).

Revision as of 03:32, 26 March 2012

Moving the mouse so that the camera is positioned at the absolute bottom of the map alters the vertical spawn point of the crate.

This doesn't have any impact on where the crate will ultimately land - if the top of the screen is solid terrain the crate will spawn at the closest vertical position above it that isn't occupied by soil - but it does work as a quick and effective way of shortening the amount of time it takes for a crate to drop (unlike the PC/PSone/etc. versions of Worms, the crate remains on its parachute until it has landed, and the drop cannot be skipped).

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