Difference between revisions of "Russian Roulette"

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(add strategy, for what little there is. also, hb mention)
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== History ==
 
== History ==
  
The origin of this scheme is unknown, but it dates back to August 2006 at the latest, when it featured in the [[Worm Olympics]].
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The origin of this scheme is unknown, but it dates back to August 2006 at the latest, when it featured in the [[Worm Olympics]] [http://2006.wormolympics.com/tourneys/18].
  
 
{{todo|link to example maps|verify if this is 1v1 or supports more players}}
 
{{todo|link to example maps|verify if this is 1v1 or supports more players}}

Revision as of 07:56, 15 August 2020

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Russian Roulette game
with ShyGuy and ChaTeve; taken from Worm Olympics
Download · Info
"Will it hit me?"

Russian Roulette is a scheme in which each player has just one worm, suspended on a speck of terrain at the far edge of the map, and must kill the opponent worm with a Homing Missile. However, the worms must not be directly targeted - instead, the target must be placed above the enemy worm such that the homing missile continually orbits the target until it times out and drops onto the worm (or, more likely, into the water). The unpredictable nature of this attack lends the scheme its name.

Description

Game setup
Scheme
Russian Roulette:
Download
View scheme settings
Map
Specially-designed map
Worms
1 worm per player

In addition to homing missiles, low gravity is provided as well. During the game, the players target the empty space above the map, and fire their homing missiles at full power. After 4 seconds of circling around the target marker, the missile loses its attraction and falls down. If the player is lucky, the missile will land on and injure or kill the opponent worm. Or if he is unlucky, it will kill one of his own.

The scheme is not currently supported by HostingBuddy.

Rules

  • No direct targets - players must always target above the worms, far enough that a homing missile won't hit them before circling around the target
  • Full power launches - players must always use full power when launching a homing missile
  • Kill The Cow (KTC) - players must target (as far as they can given direct targeting cannot be used) players who break the above rules

Strategies

While the scheme is largely devoid of strategy due to its simplicity, there is a technique that players can use to increase their chances of a hit.

This involved firing the homing missile in the opposite direction to the target, giving the homing missile enough flight time that its homing mechanism times out just as it reaches (or just before it reaches) the target. This enables a player to more accurately control the flight path of the missile.

History

The origin of this scheme is unknown, but it dates back to August 2006 at the latest, when it featured in the Worm Olympics [1].


This article has a to-do list:
  • link to example maps
  • verify if this is 1v1 or supports more players
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