RubberWorm Mole Shopper

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(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a RubberWorm Mole Shopper game with Run,
Parker, DancingOmelette and Xray99; taken from Worst Shot Ever
Download · Info

RubberWorm Mole Shopper is a variation on the classic Mole Shopper scheme which takes advantage of some of RubberWorm's WormPot-like features, such as "Shot Doesn't End Turn" (allowing worms to take unlimited shots) and "Crate Shower", allowing a continuous supply of crates to fill the map. All weapons are over-powered, leading to chaotic games of excessive destruction.

Description

Game setup
Scheme
RubberWorm Mole Shopper:
Download
View scheme settings
Map
Completely filled map
Examples at the WMDB
Worms
Many
Game setup
Scheme
RubberWorm Mole Shopper (excessive variation):
Download
View scheme settings
Map
Completely filled map
Examples at the WMDB
Worms
Many

Rubberworm Mole Shopper shares some features with the classic Mole Shopper scheme:

  • The scheme is played on a map that is completely filled in, so that worms start the game in small holes;
  • A selection of digging tools are provided in unlimited quantity, notably the Mole Bomb from which the scheme gets its name;
  • Transport tools are typically restricted in their availability;
  • Most weapons are provided only in crates.

Rubberworm Mole Shopper builds on this foundation with Rubberworm features. The precise settings of the scheme can vary considerably, as it is not an established scheme and has not featured in leagues, but the following differences usually apply:

  • All weapons are turned up to extreme power settings;
  • Instead of the usual 696x1920 map, a much larger map is used, to compensate for the destructive power of the scheme's weapons;
  • "Shot Doesn't End Turn" is enabled, allowing worms to take unlimited shots;
  • "Crate Shower" is enabled, allowing crates to arrive continuously;
  • "Crate Rate" is set high, allowing more than one crate to appear at once;
  • "Crate Limit" is set high, allowing the map to fill with many more crates than the usual limit of 5;
  • A small number of Jet Packs, with unlimited fuel, are provided.

Because players must rely entirely on crates to build their arsenal, games using this scheme typically begin with a race to create, control, and protect cavernous openings in which crates have space to appear. The high-powered moles are easily capable by themselves of creating a space large enough for a crate to appear, but players will often use their collected weapons to invest further in ever larger holes.

Players will usually make an effort over the course of the game to climb up the map and gain a height advantage over their opponents, as this gives them an advantageous position from which to travel and collect crates and attack opponents, avoid attacks by their opponents, and avoid the fast flooding of Sudden Death. However, powerful airstrikes make the top of the map a very dangerous place to be.

No rules are used when playing the scheme.

Strategy

History

RubberWorm versions of most schemes appeared shortly after RubberWorm was released in August 2008.

RubberWorm Mole Shopper appeared sometime between then and February 2009.

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