https://worms2d.info/?title=Pro&feed=atom&action=historyPro - Revision history2024-03-28T19:07:36ZRevision history for this page on the wikiMediaWiki 1.26.3https://worms2d.info/?title=Pro&diff=32663&oldid=prevFoxHound: /* History */ Added a TUS cup link.2023-12-17T16:33:14Z<p><span dir="auto"><span class="autocomment">History: </span> Added a TUS cup link.</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:33, 17 December 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Pro scheme has been around as long as the game itself, having been provided as part of the default schemes in the base game.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Pro scheme has been around as long as the game itself, having been provided as part of the default schemes in the base game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Competitive events ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Competitive events ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play, having featured in <del class="diffchange diffchange-inline">the </del>[[Worm Olympics]] in [http://2011.wormolympics.com/results?scheme=133 2011] and [http://2013.wormolympics.com/results?scheme=133 2013].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play, having featured in<ins class="diffchange diffchange-inline">:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==== Tournaments ====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Worm Olympics]] <ins class="diffchange diffchange-inline">tournaments </ins>in [http://2011.wormolympics.com/results?scheme=133 2011] and [http://2013.wormolympics.com/results?scheme=133 2013<ins class="diffchange diffchange-inline">].</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==== Cups ====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[TUS]] cup in [https://www.tus-wa.com/cups/cup-679/ 2014</ins>].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification|in-built scheme actually doesn't have freeze, fast walk, suicide bomber - lots of questions over the exact specs of the scheme here}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification|in-built scheme actually doesn't have freeze, fast walk, suicide bomber - lots of questions over the exact specs of the scheme here}}</div></td></tr>
</table>FoxHoundhttps://worms2d.info/?title=Pro&diff=32133&oldid=prevFoxHound at 20:31, 15 July 20232023-07-15T20:31:24Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:31, 15 July 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=Any cavern map |worms=5 per team 1v1;<br>3 per team 2v2}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=Any cavern map |worms=5 per team 1v1;<br>3 per team 2v2}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Pro''' is <del class="diffchange diffchange-inline">a default </del>scheme with a lot of strategic depth. The scheme requires two rounds to win, and uses the anti-stockpiling setting, encouraging players to manage their weapons very carefully. The scheme typically encourages very territorial gameplay, with the limited availability of transport tools promoting a strong focus on securing high ground and maintaining access around the map (and denying opponents the same).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Pro''' is <ins class="diffchange diffchange-inline">an intrinsic </ins>scheme with a lot of strategic depth. The scheme requires two rounds to win, and uses the anti-stockpiling setting, encouraging players to manage their weapons very carefully. The scheme typically encourages very territorial gameplay, with the limited availability of transport tools promoting a strong focus on securing high ground and maintaining access around the map (and denying opponents the same).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td></tr>
</table>FoxHoundhttps://worms2d.info/?title=Pro&diff=31456&oldid=prevFoxHound: /* History */2022-12-26T06:00:06Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:00, 26 December 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Pro scheme has been around as long as the game itself, having been provided as part of the default schemes in the base game.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Pro scheme has been around as long as the game itself, having been provided as part of the default schemes in the base game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Competitive events ===</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play, having featured in the [[Worm Olympics]] in [http://2011.wormolympics.com/results?scheme=133 2011] and [http://2013.wormolympics.com/results?scheme=133 2013].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play, having featured in the [[Worm Olympics]] in [http://2011.wormolympics.com/results?scheme=133 2011] and [http://2013.wormolympics.com/results?scheme=133 2013].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification|in-built scheme actually doesn't have freeze, fast walk, suicide bomber - lots of questions over the exact specs of the scheme here}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification|in-built scheme actually doesn't have freeze, fast walk, suicide bomber - lots of questions over the exact specs of the scheme here}}</div></td></tr>
</table>FoxHoundhttps://worms2d.info/?title=Pro&diff=27271&oldid=prevRun!: /* History */ +competitive play2020-08-29T18:28:36Z<p><span dir="auto"><span class="autocomment">History: </span> +competitive play</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:28, 29 August 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Pro scheme has been around as long as the game itself, having been provided as part of the default schemes in the base game.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Pro scheme has been around as long as the game itself, having been provided as part of the default schemes in the base game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play<ins class="diffchange diffchange-inline">, having featured in the [[Worm Olympics]] in [http://2011.wormolympics.com/results?scheme=133 2011] and [http://2013.wormolympics.com/results?scheme=133 2013]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification|in-built scheme actually doesn't have freeze, fast walk, suicide bomber - lots of questions over the exact specs of the scheme here}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification|in-built scheme actually doesn't have freeze, fast walk, suicide bomber - lots of questions over the exact specs of the scheme here}}</div></td></tr>
</table>Run!https://worms2d.info/?title=Pro&diff=26028&oldid=prevRun!: adding to todo2020-07-12T08:37:16Z<p>adding to todo</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is one of only a few default schemes that have featured in competitive league play.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification<ins class="diffchange diffchange-inline">|in-built scheme actually doesn't have freeze, fast walk, suicide bomber - lots of questions over the exact specs of the scheme here</ins>}}</div></td></tr>
</table>Run!https://worms2d.info/?title=Pro&diff=26002&oldid=prevRun!: complete re-write. shame the replay is only of the final round - would be better to include the whole match. outstanding question about island maps here2020-07-11T11:06:37Z<p>complete re-write. shame the replay is only of the final round - would be better to include the whole match. outstanding question about island maps here</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:06, 11 July 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[Schemes]]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[Schemes]]}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">ReplayBox2</del>|WO--2011-08-06-0400PM--Pro--Final_Round--K4Tsis_oinky_AduN_avirex-.wagame|<del class="diffchange diffchange-inline">An </del>2v2 game with K4Tsis,<del class="diffchange diffchange-inline">| </del>oinky, AduN, and avirex}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">ReplayBox</ins>|WO--2011-08-06-0400PM--Pro--Final_Round--K4Tsis_oinky_AduN_avirex-.wagame|<ins class="diffchange diffchange-inline">Final round of a </ins>2v2 game<ins class="diffchange diffchange-inline">, </ins>with<ins class="diffchange diffchange-inline">|</ins>K4Tsis, oinky, AduN, and avirex}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=<del class="diffchange diffchange-inline">Cave maps </del>|worms=5}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=<ins class="diffchange diffchange-inline">Any cavern map </ins>|worms=5 <ins class="diffchange diffchange-inline">per team 1v1;<br>3 per team 2v2</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Pro''' is <del class="diffchange diffchange-inline">the standard </del>default scheme <del class="diffchange diffchange-inline">that requires great amount of strategy to play well. It's </del>a <del class="diffchange diffchange-inline">deathmatch game where players win the game by defeating all </del>of <del class="diffchange diffchange-inline">their enemy's worms</del>. The <del class="diffchange diffchange-inline">definiting element of this game is that weapons does not stockpile unlike many other conventional games. In this game</del>, <del class="diffchange diffchange-inline">it's very important to keep in mind with terrorital control </del>and <del class="diffchange diffchange-inline">worm and weapon management. Due to limitation of ninja rope and other transportation tools</del>, <del class="diffchange diffchange-inline">it's important to control certain territory to gain major advantage over enemies, so it's generally good to be in higher grounds for more flexible mobility. It's very important </del>to manage <del class="diffchange diffchange-inline">worms properly as they should generally shouldn't be too far or close from each other. Having worms too close to each other will create pile problem while being far will make it difficult for worms to help one and another. Weapons started out what's left from previous round without additional weapon stock which stresses the importance using certain </del>weapons <del class="diffchange diffchange-inline">sparingly and at the right moment</del>. <del class="diffchange diffchange-inline">Despite having variety of weapons in this </del>scheme, <del class="diffchange diffchange-inline">all </del>of <del class="diffchange diffchange-inline">weapons help make this game very non-linear </del>and <del class="diffchange diffchange-inline">balanced at </del>the same <del class="diffchange diffchange-inline">time</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Pro''' is <ins class="diffchange diffchange-inline">a </ins>default scheme <ins class="diffchange diffchange-inline">with </ins>a <ins class="diffchange diffchange-inline">lot </ins>of <ins class="diffchange diffchange-inline">strategic depth</ins>. The <ins class="diffchange diffchange-inline">scheme requires two rounds to win</ins>, and <ins class="diffchange diffchange-inline">uses the anti-stockpiling setting</ins>, <ins class="diffchange diffchange-inline">encouraging players </ins>to manage <ins class="diffchange diffchange-inline">their </ins>weapons <ins class="diffchange diffchange-inline">very carefully</ins>. <ins class="diffchange diffchange-inline">The </ins>scheme <ins class="diffchange diffchange-inline">typically encourages very territorial gameplay</ins>, <ins class="diffchange diffchange-inline">with the limited availability </ins>of <ins class="diffchange diffchange-inline">transport tools promoting a strong focus on securing high ground and maintaining access around the map (</ins>and <ins class="diffchange diffchange-inline">denying opponents </ins>the same<ins class="diffchange diffchange-inline">)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del class="diffchange diffchange-inline">Additional info </del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins class="diffchange diffchange-inline">Description </ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Due </del>to the <del class="diffchange diffchange-inline">free worm placement </del>setting <del class="diffchange diffchange-inline">for this </del>scheme, players <del class="diffchange diffchange-inline">won</del>'t <del class="diffchange diffchange-inline">get </del>the <del class="diffchange diffchange-inline">automated spawn luck advantage which help balance </del>the <del class="diffchange diffchange-inline">game well</del>. <del class="diffchange diffchange-inline">Sudden death also plays major role in this </del>game as <del class="diffchange diffchange-inline">people have to figure out when </del>it<del class="diffchange diffchange-inline">'s going </del>to <del class="diffchange diffchange-inline">occur carefully since </del>the <del class="diffchange diffchange-inline">sudden death timer is hidden</del>. <del class="diffchange diffchange-inline">Using freeze </del>at the <del class="diffchange diffchange-inline">right time can help worms </del>to <del class="diffchange diffchange-inline">protect from sudden death nuke. As mentioned earlier</del>, <del class="diffchange diffchange-inline">having higher ground is advantageous but it</del>'<del class="diffchange diffchange-inline">s also because it helps protect against water rise </del>as <del class="diffchange diffchange-inline">well</del>. <del class="diffchange diffchange-inline">Teleport </del>is <del class="diffchange diffchange-inline">especially useful in certain situation especially when </del>the <del class="diffchange diffchange-inline">player has less worms than </del>the <del class="diffchange diffchange-inline">opponent</del>. <del class="diffchange diffchange-inline">It could be also used </del>to <del class="diffchange diffchange-inline">secure good areas</del>. <del class="diffchange diffchange-inline">Girder can be used to block enemy </del>worms, <del class="diffchange diffchange-inline">help ease </del>the <del class="diffchange diffchange-inline">mobility</del>, <del class="diffchange diffchange-inline">and support </del>the <del class="diffchange diffchange-inline">worm management</del>. <del class="diffchange diffchange-inline">Blow Torch and Pnuematic Drill are also very important for strategic use such </del>as <del class="diffchange diffchange-inline">territorial control</del>. <del class="diffchange diffchange-inline">Petrol bomb's power is slightly buffed </del>which <del class="diffchange diffchange-inline">make </del>it <del class="diffchange diffchange-inline">even </del>more <del class="diffchange diffchange-inline">useful</del>. <del class="diffchange diffchange-inline">Despite having banana bomb in a well balanced </del>scheme, <del class="diffchange diffchange-inline">it </del>is <del class="diffchange diffchange-inline">well utilized </del>in <del class="diffchange diffchange-inline">this scheme, without disrupting gameplay</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The selection of weapons provided in the Pro scheme is very similar </ins>to the <ins class="diffchange diffchange-inline">[[Intermediate]] scheme, with 27 (of the 32) weapons and tools identical in their availability. Pro, however, also provides a [[Banana Bomb]], [[Fast Walk]], [[Freeze]] and [[Suicide Bomber]], while there is no [[Sheep]], 3 [[Ninja rope]]s instead of 5 (which are also weaker, at a power </ins>setting <ins class="diffchange diffchange-inline">of 2), and 1 [[Battle Axe]] instead of 2.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Weapon powers are also adjusted. The [[Airstrike]], [[Napalm Strike]] and [[Banana Bomb]] are weaker, at power setting 2, while [[Grenade]]s are stronger, on a setting of 4.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Like the Intermediate </ins>scheme, <ins class="diffchange diffchange-inline">only 8 of these weapons are unlimited in number, and so the anti-stockpiling setting makes a significant difference to the way the two schemes are played. Players of Pro must use the limited weapons extremely carefully, knowing that any they use in earlier rounds will make subsequent rounds much harder. Experienced </ins>players <ins class="diffchange diffchange-inline">will also keep careful track of what their opponents have and haven</ins>'t <ins class="diffchange diffchange-inline">used, especially </ins>the <ins class="diffchange diffchange-inline">transport tools, so that they can stay aware of their capability.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The restricted selection of transport tools (none are unlimited) and </ins>the <ins class="diffchange diffchange-inline">anti-stockpiling setting encourages players to make the map as accessible as possible 'on foot', so that the transport tools can be conserved for especially destructive attacks, winning moves, or emergency situations</ins>. <ins class="diffchange diffchange-inline">Worm positioning throughout the </ins>game <ins class="diffchange diffchange-inline">also becomes very important, </ins>as it <ins class="diffchange diffchange-inline">is often necessary for worms to provide backup for one another (with as little cost as possible </ins>to the <ins class="diffchange diffchange-inline">transport tools)</ins>. <ins class="diffchange diffchange-inline">The scheme includes manual worm placement </ins>at the <ins class="diffchange diffchange-inline">beginning of each round, </ins>to <ins class="diffchange diffchange-inline">reduce the luck involved in this aspect of the scheme</ins>, <ins class="diffchange diffchange-inline">helping to balance every match.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There are </ins>'<ins class="diffchange diffchange-inline">''no rules''' for this scheme.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">== Strategies ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Timing Sudden Death''' can be a valuable tactic. Sudden Death, set </ins>as <ins class="diffchange diffchange-inline">a Nuke with moderate flooding, plays a major role in Pro</ins>. <ins class="diffchange diffchange-inline">The Freeze provides a possibility of avoiding the radiation poisoning of the nuke, but the round timer </ins>is <ins class="diffchange diffchange-inline">hidden, making it very difficult to accurately time </ins>the <ins class="diffchange diffchange-inline">optimal use of </ins>the <ins class="diffchange diffchange-inline">Freeze</ins>. <ins class="diffchange diffchange-inline">Experienced players will attempt </ins>to <ins class="diffchange diffchange-inline">track the time expired</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Using the advantage of fewer </ins>worms<ins class="diffchange diffchange-inline">'''</ins>, <ins class="diffchange diffchange-inline">with </ins>the <ins class="diffchange diffchange-inline">Teleport</ins>, <ins class="diffchange diffchange-inline">can shift </ins>the <ins class="diffchange diffchange-inline">balance against an unprepared enemy</ins>. <ins class="diffchange diffchange-inline">Because Pro does not include [[Select Worm]], either </ins>as <ins class="diffchange diffchange-inline">a start-of-turn setting or as a tool, the Teleport becomes a powerful tool for setting up an attack against an opponent</ins>. <ins class="diffchange diffchange-inline">A worm on a less numerous team, </ins>which <ins class="diffchange diffchange-inline">teleports near an opponent, may be able to get a second turn and attack, before the target has a chance to respond. For this reason, </ins>it <ins class="diffchange diffchange-inline">is important to ensure worms can support each other when on a </ins>more <ins class="diffchange diffchange-inline">numerous team</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">== History ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The Pro </ins>scheme <ins class="diffchange diffchange-inline">has been around as long as the game itself</ins>, <ins class="diffchange diffchange-inline">having been provided as part of the default schemes in the base game.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">It </ins>is <ins class="diffchange diffchange-inline">one of only a few default schemes that have featured </ins>in <ins class="diffchange diffchange-inline">competitive league play</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{todo|Include replays for an entire match|Strategy section could do with more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification}}</ins></div></td></tr>
</table>Run!https://worms2d.info/?title=Pro&diff=20762&oldid=prevDumbBongChow: As you say oinky. O_O2011-10-10T06:30:57Z<p>As you say oinky. O_O</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:30, 10 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=Cave maps |worms=5}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=Cave maps |worms=5}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Pro''' is the standard default scheme that requires great amount of strategy to play well. It's a deathmatch game where players win the game by defeating all of their enemy's worms. The definiting element of this game <del class="diffchange diffchange-inline">are the importance of </del>terrorital control and worm and weapon management. Due to limitation of ninja rope and other <del class="diffchange diffchange-inline">transportings</del>, it's important to control certain territory to gain major advantage over enemies, so it's generally good to be in higher grounds for more flexible mobility. It's very important to manage worms properly as they should generally shouldn't be too far or close from each other. Having worms too close to each other will create pile problem while being far will make it difficult for worms to help one and another. Weapons started out what's left from previous round without additional weapon stock which stresses the importance using certain weapons sparingly and at the right moment. Despite having variety of weapons in this scheme, all of weapons help make this game very non-linear and balanced.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Pro''' is the standard default scheme that requires great amount of strategy to play well. It's a deathmatch game where players win the game by defeating all of their enemy's worms. The definiting element of this game <ins class="diffchange diffchange-inline">is that weapons does not stockpile unlike many other conventional games. In this game, it's very important to keep in mind with </ins>terrorital control and worm and weapon management. Due to limitation of ninja rope and other <ins class="diffchange diffchange-inline">transportation tools</ins>, it's important to control certain territory to gain major advantage over enemies, so it's generally good to be in higher grounds for more flexible mobility. It's very important to manage worms properly as they should generally shouldn't be too far or close from each other. Having worms too close to each other will create pile problem while being far will make it difficult for worms to help one and another. Weapons started out what's left from previous round without additional weapon stock which stresses the importance using certain weapons sparingly and at the right moment. Despite having variety of weapons in this scheme, all of weapons help make this game very non-linear and balanced <ins class="diffchange diffchange-inline">at the same time</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Additional info ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Additional info ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Due to the free worm placement setting for this scheme, players won't get the automated spawn luck advantage which help balance the game well. Sudden death also plays major role in this game as people have to figure out when it's going to occur carefully since the sudden death timer is hidden. Using freeze at the right time can help worms to protect from sudden death nuke. As mentioned earlier, having higher ground is advantageous but it's also because it helps protect against water rise as well. Teleport is especially useful in certain situation especially when the player has less worms than the opponent. It could be also used to secure good areas. Girder can be used to block enemy worms, help ease the mobility, and support the worm management. Blow Torch and Pnuematic Drill are also very important for strategic use such as territorial control. Petrol bomb's power is slightly buffed which make it even more useful. Despite having banana bomb in a well balanced scheme, it is well utilized in this scheme, without disrupting gameplay.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Due to the free worm placement setting for this scheme, players won't get the automated spawn luck advantage which help balance the game well. Sudden death also plays major role in this game as people have to figure out when it's going to occur carefully since the sudden death timer is hidden. Using freeze at the right time can help worms to protect from sudden death nuke. As mentioned earlier, having higher ground is advantageous but it's also because it helps protect against water rise as well. Teleport is especially useful in certain situation especially when the player has less worms than the opponent. It could be also used to secure good areas. Girder can be used to block enemy worms, help ease the mobility, and support the worm management. Blow Torch and Pnuematic Drill are also very important for strategic use such as territorial control. Petrol bomb's power is slightly buffed which make it even more useful. Despite having banana bomb in a well balanced scheme, it is well utilized in this scheme, without disrupting gameplay.</div></td></tr>
</table>DumbBongChowhttps://worms2d.info/?title=Pro&diff=20749&oldid=prevDumbBongChow: Seems to be ready to be on scheme article. (Still, any proper revision would be appreciated.)2011-10-09T09:10:58Z<p>Seems to be ready to be on scheme article. (Still, any proper revision would be appreciated.)</p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:10, 9 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[Schemes]]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[Schemes]]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ReplayBox2|WO--2011-08-06-0400PM--Pro--Final_Round--K4Tsis_oinky_AduN_avirex-.wagame|An 2v2 game with K4Tsis,| oinky, AduN, and avirex}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ReplayBox2|WO--2011-08-06-0400PM--Pro--Final_Round--K4Tsis_oinky_AduN_avirex-.wagame|An 2v2 game with K4Tsis,| oinky, AduN, and avirex}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=<del class="diffchange diffchange-inline">Most cave </del>maps <del class="diffchange diffchange-inline">work well</del>|worms=5}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=<ins class="diffchange diffchange-inline">Cave </ins>maps |worms=5}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[DRAFT]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Pro<ins class="diffchange diffchange-inline">'</ins>'' is the standard default scheme that requires great amount of strategy to play well. It's a deathmatch game where players win the game by defeating all of their enemy's worms. The definiting element of this game are the importance of terrorital control and worm and weapon management. Due to limitation of ninja rope and other transportings, it's important to control certain territory to gain major advantage over enemies, so it's generally good to be in higher grounds for more flexible mobility. It's very important to manage worms properly as they should generally shouldn't be too far or close from each other. Having worms too close to each other will create pile problem while being far will make it difficult for worms to help one and another. Weapons started out what's left from previous round without additional weapon stock which stresses the importance using certain weapons sparingly and at the right moment. Despite having variety of weapons in this scheme, all of weapons help make this game very non-linear and balanced.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Pro'' is the standard default scheme that requires great amount of strategy to play well. It's a deathmatch game where players win the game by defeating all of their enemy's worms. The definiting element of this game are the importance of terrorital control and worm and weapon management. Due to limitation of ninja rope and other transportings, it's important to control certain territory to gain major advantage over enemies, so it's generally good to be in higher grounds for more flexible mobility. It's very important to manage worms properly as they should generally shouldn't be too far or close from each other. Having worms too close to each other will create pile problem while being far will make it difficult for worms to help one and another. Weapons started out what's left from previous round without additional weapon stock which stresses the importance using certain weapons sparingly and at the right moment. Despite having variety of weapons in this scheme, all of weapons help make this game very non-linear and balanced.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Additional info ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Additional info ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Due to the free worm placement setting for this scheme, players won't get the automated spawn luck advantage which help balance the game well. Sudden death also plays major role in this game as people have to figure out when it's going to occur carefully since the sudden death timer is hidden. Using freeze at the right time can help worms to protect from sudden death nuke. As mentioned earlier, having higher ground is advantageous but it's also because it helps protect against water rise as well.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to the free worm placement setting for this scheme, players won't get the automated spawn luck advantage which help balance the game well. Sudden death also plays major role in this game as people have to figure out when it's going to occur carefully since the sudden death timer is hidden. Using freeze at the right time can help worms to protect from sudden death nuke. As mentioned earlier, having higher ground is advantageous but it's also because it helps protect against water rise as well<ins class="diffchange diffchange-inline">. Teleport is especially useful in certain situation especially when the player has less worms than the opponent. It could be also used to secure good areas. Girder can be used to block enemy worms, help ease the mobility, and support the worm management. Blow Torch and Pnuematic Drill are also very important for strategic use such as territorial control. Petrol bomb's power is slightly buffed which make it even more useful. Despite having banana bomb in a well balanced scheme, it is well utilized in this scheme, without disrupting gameplay</ins>.</div></td></tr>
</table>DumbBongChowhttps://worms2d.info/?title=Pro&diff=20748&oldid=prevDumbBongChow: Ok! As you wished oinky. =D [Any proper revision would be Appreciated.])2011-10-09T04:51:43Z<p>Ok! As you wished oinky. =D [Any proper revision would be Appreciated.])</p>
<table class='diff diff-contentalign-left'>
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<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:51, 9 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[Schemes]]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[Schemes]]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ReplayBox2|WO--2011-08-06-0400PM--Pro--Final_Round--K4Tsis_oinky_AduN_avirex-.wagame|An 2v2 game with K4Tsis,| oinky, AduN, and avirex}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ReplayBox2|WO--2011-08-06-0400PM--Pro--Final_Round--K4Tsis_oinky_AduN_avirex-.wagame|An 2v2 game with K4Tsis,| oinky, AduN, and avirex}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=Most cave maps work well|worms=5<del class="diffchange diffchange-inline">.</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Game setup|file=Pro.wsc|scheme=Pro|map=Most cave maps work well|worms=5}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[DRAFT]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[DRAFT]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Pro'' is the standard default scheme <del class="diffchange diffchange-inline">which </del>requires great amount of strategy. The definiting element of this game are importance of terrorital control, <del class="diffchange diffchange-inline">stockpile</del>, and <del class="diffchange diffchange-inline">free worm placement</del>. Weapons started out <del class="diffchange diffchange-inline">with </del>previous round without additional weapon stock which stresses the importance using <del class="diffchange diffchange-inline">weapon </del>at the right moment. <del class="diffchange diffchange-inline">Due to the free worm placement, players won't get the automated spawn luck advantage which occurs </del>in <del class="diffchange diffchange-inline">many other schemes</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Pro'' is the standard default scheme <ins class="diffchange diffchange-inline">that </ins>requires great amount of strategy <ins class="diffchange diffchange-inline">to play well. It's a deathmatch game where players win the game by defeating all of their enemy's worms</ins>. The definiting element of this game are <ins class="diffchange diffchange-inline">the </ins>importance of terrorital control <ins class="diffchange diffchange-inline">and worm and weapon management. Due to limitation of ninja rope and other transportings</ins>, <ins class="diffchange diffchange-inline">it's important to control certain territory to gain major advantage over enemies</ins>, <ins class="diffchange diffchange-inline">so it's generally good to be in higher grounds for more flexible mobility. It's very important to manage worms properly as they should generally shouldn't be too far or close from each other. Having worms too close to each other will create pile problem while being far will make it difficult for worms to help one </ins>and <ins class="diffchange diffchange-inline">another</ins>. Weapons started out <ins class="diffchange diffchange-inline">what's left from </ins>previous round without additional weapon stock which stresses the importance using <ins class="diffchange diffchange-inline">certain weapons sparingly and </ins>at the right moment. <ins class="diffchange diffchange-inline">Despite having variety of weapons </ins>in <ins class="diffchange diffchange-inline">this scheme, all of weapons help make this game very non-linear and balanced</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">== Additional info ==</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[IGNORE THIS]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Due to </ins>the <ins class="diffchange diffchange-inline">free worm placement setting for this </ins>scheme<ins class="diffchange diffchange-inline">, players won</ins>'<ins class="diffchange diffchange-inline">t get </ins>the <ins class="diffchange diffchange-inline">automated spawn luck advantage which help balance </ins>the game <ins class="diffchange diffchange-inline">well</ins>. <ins class="diffchange diffchange-inline">Sudden death </ins>also <ins class="diffchange diffchange-inline">plays major role </ins>in this <ins class="diffchange diffchange-inline">game as people have to figure out when </ins>it's <ins class="diffchange diffchange-inline">going </ins>to <ins class="diffchange diffchange-inline">occur carefully since the sudden death timer is hidden</ins>. <ins class="diffchange diffchange-inline">Using freeze at the right time can help </ins>worms to <ins class="diffchange diffchange-inline">protect from sudden death nuke</ins>. <ins class="diffchange diffchange-inline">As mentioned earlier, having higher ground is advantageous but </ins>it's <ins class="diffchange diffchange-inline">also because </ins>it <ins class="diffchange diffchange-inline">helps protect against water rise </ins>as <ins class="diffchange diffchange-inline">well</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Intermediate is </del>the <del class="diffchange diffchange-inline">standard default </del>scheme<del class="diffchange diffchange-inline">. It</del>'<del class="diffchange diffchange-inline">s </del>the <del class="diffchange diffchange-inline">one played with on Deathmatch games, and </del>the <del class="diffchange diffchange-inline">one selected by default when you go to create a </del>game. <del class="diffchange diffchange-inline">This scheme is </del>also <del class="diffchange diffchange-inline">commonly reffered to as "Normal", but the term "normal" also usually defines any non-specific game scheme based around the standard Worms gameplay. Certain specific other game types go by their own name e.g. [[Elite]].</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The Intermediate scheme contains a large variety of weapons, with many of the basic weapons </del>in <del class="diffchange diffchange-inline">large or infinite supply and more powerful ones more limited. The benefit of </del>this <del class="diffchange diffchange-inline">scheme is that </del>it's <del class="diffchange diffchange-inline">varied enough </del>to <del class="diffchange diffchange-inline">allow a few alternative methods of playing whilst remaining balanced</del>. <del class="diffchange diffchange-inline">There is a fair number of transportation and defensive weapons, and Sudden Death results in all </del>worms <del class="diffchange diffchange-inline">being reduced </del>to <del class="diffchange diffchange-inline">1 health point</del>. <del class="diffchange diffchange-inline">Most players of Worms have played this scheme due to </del>it's <del class="diffchange diffchange-inline">prevailence offline, and so most people are familiar with </del>it<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A misconception about Intermediate is that in it, tactics don't play </del>as <del class="diffchange diffchange-inline">large a part as they do in other schemes due to its variety, but this is not the case. Due to its variety, tactics can play a very large part in becoming a good player, due to the way you need to prepare against a large number of alternatives. Similarly, being able to use a large variety of [[Weapons|weapons]] effectively will give the player a significant advantage</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
</table>DumbBongChowhttps://worms2d.info/?title=Pro&diff=20746&oldid=prevDumbBongChow: Just a Draft [Any Grammar Fix would be Appreciated.]2011-10-09T03:59:09Z<p>Just a Draft [Any Grammar Fix would be Appreciated.]</p>
<p><b>New page</b></p><div>{{ParentArticle|[[Schemes]]}}<br />
{{ReplayBox2|WO--2011-08-06-0400PM--Pro--Final_Round--K4Tsis_oinky_AduN_avirex-.wagame|An 2v2 game with K4Tsis,| oinky, AduN, and avirex}}<br />
{{Game setup|file=Pro.wsc|scheme=Pro|map=Most cave maps work well|worms=5.}}<br />
<br />
[DRAFT]<br />
'''Pro'' is the standard default scheme which requires great amount of strategy. The definiting element of this game are importance of terrorital control, stockpile, and free worm placement. Weapons started out with previous round without additional weapon stock which stresses the importance using weapon at the right moment. Due to the free worm placement, players won't get the automated spawn luck advantage which occurs in many other schemes.<br />
<br />
<br />
[IGNORE THIS]<br />
Intermediate is the standard default scheme. It's the one played with on Deathmatch games, and the one selected by default when you go to create a game. This scheme is also commonly reffered to as "Normal", but the term "normal" also usually defines any non-specific game scheme based around the standard Worms gameplay. Certain specific other game types go by their own name e.g. [[Elite]].<br />
<br />
The Intermediate scheme contains a large variety of weapons, with many of the basic weapons in large or infinite supply and more powerful ones more limited. The benefit of this scheme is that it's varied enough to allow a few alternative methods of playing whilst remaining balanced. There is a fair number of transportation and defensive weapons, and Sudden Death results in all worms being reduced to 1 health point. Most players of Worms have played this scheme due to it's prevailence offline, and so most people are familiar with it.<br />
<br />
A misconception about Intermediate is that in it, tactics don't play as large a part as they do in other schemes due to its variety, but this is not the case. Due to its variety, tactics can play a very large part in becoming a good player, due to the way you need to prepare against a large number of alternatives. Similarly, being able to use a large variety of [[Weapons|weapons]] effectively will give the player a significant advantage.</div>DumbBongChow