Difference between revisions of "Poison"

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(Up to Game logic)
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*Make sure the poisoned enemy worm isn't close to a health crate. Health crates cure the worms instantly and the gained health loss is wasted.
 
*Make sure the poisoned enemy worm isn't close to a health crate. Health crates cure the worms instantly and the gained health loss is wasted.
 
*The poison cloud goes with the wind (with the exception of Nuclear Test, since the radiation affects everywhere) and can easily miss or hit your worms.
 
*The poison cloud goes with the wind (with the exception of Nuclear Test, since the radiation affects everywhere) and can easily miss or hit your worms.
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== See also ==
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* [[Sudden Death]]

Revision as of 18:48, 9 July 2010

(Up to Game logic)

Poison is a worm state where the infected worm loses few healh points per turn. The poisoning eventually drops the worm's health points to 1. It can be cured from a worm by picking up a health crate. It also cures the rest of the team if used after Nuclear Test.

Poison was introduced to the Worms series in Worms Armageddon.

Weapons that create the poisoning effect

Poison can be also triggered by Sudden Death, if the setting is on.

Tactics

  • The poisoning is useful to worms with good amounts of health. The poison will weaken their health slowly after each turn, making them easier to kill after a while.
  • It is also useful for schemes with no health crates.

Criticisms, Problems and Weaknesses

  • Make sure the poisoned enemy worm isn't close to a health crate. Health crates cure the worms instantly and the gained health loss is wasted.
  • The poison cloud goes with the wind (with the exception of Nuclear Test, since the radiation affects everywhere) and can easily miss or hit your worms.

See also

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