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(Up to Schemes or Hysteria)
Click to watch (W:A + Beta Update required) W:A replay:
An example game of Paranoia
with StepS and MEDVEDxEvilPunk
Download · Info
Game setup
View scheme settings
Specially designed maps (Direct download of .zip file containing 3 maps)
4 to 8 per team

Paranoia is a scheme derived from Hysteria, with the turn time and hotseat delay each set to 0 seconds.

This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.

The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.

Differences to Hysteria

  • Hotseat and turn time are 0 seconds.
  • Jet Pack, Low Gravity, and Teleport are removed, because it's not possible to use them without any turn time.
  • Dragon Ball replaces Fire Punch, as it has a greater range.
  • There's no retreat time, except if you drop a mine (5 seconds).
  • There are some instant mines around the map.
  • Worms' health is 65 instead of 80.


The scheme was created by StepS some time in August 2012 for the 2012 Worm Olympics, with a number of maps for the scheme being made by MEDVEDxEvilPunk.

The scheme is not known to have featured in any competitions since.

This article has a to-do list:
  • Load maps to and link there instead (new category needed on wmdb?)
  • add strategies
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