Difference between revisions of "Parachute"

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{{ParentArticle|[[Weapons]]}}
 
{{ParentArticle|[[Weapons]]}}
 
{{Weapon|[[Image:Parachuteicon.png]]|Parachute
 
{{Weapon|[[Image:Parachuteicon.png]]|Parachute
|Movement utility
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|Wind Based Movement utility
 
|F8 (x3)
 
|F8 (x3)
 
|Moves worm
 
|Moves worm
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__NOTOC__
 
__NOTOC__
The parachute is useful for hang gliding to an other location, or getting down without recieving fall damage.
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The parachute is useful for gliding to another location, or traversing a large drop without recieving fall damage. You can also drop/fire certain weapons by selecting them in your inventory while gliding, then pressing enter to fire. The parachute is strongly affected by the wind, however you can control the parachute slightly with the arrowkeys. Holding right or left will cause the worm to push against the direction you pressed. Pressing down will cause the parachute to sink faster. Pressing up will cause it to fall at a slower rate. Pressing nothing will cause the parachute to glide only affected by gravity and wind. Your turn does not end by using this utility.
You can also drop some weapons by selecting them in your inventory while gliding, then press enter to release the weapon.
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The parachute is affected by the wind, however, you can control the parachute slightly with the arrowkeys. Holding right or left will cause the worm to push against the direction you pressed. Pressing down will cause the parachute to sink faster. Pressing up will cause it to glide for a longer period of time. Pressing nothing will cause the parachute to glide only affected by gravity and wind.
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Your turn does not end using this utility.
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== Tactics ==
 
== Tactics ==
  
 
* Always have the parachute equipped if you're jumping/walking down a high plateau - The parachute will activate automaticly before the height to recieve falling damage has been reached.
 
* Always have the parachute equipped if you're jumping/walking down a high plateau - The parachute will activate automaticly before the height to recieve falling damage has been reached.
* If there is heavy winds, you can do a backflip and then activate the parachute in mid air. Pressing up and in the wind direction will cause you to glide very far.
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* You can travel faster by using a parachute than by walking if the wind is very strong.
* If you are hanging in a [[Ninja rope]], equipping the parachute can be your only way out of you want to knock down a worm by releasing the rope. The parachute will activate automaticly when you're falling.
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* When knocking a worm by using the [[Ninja Rope]], you can survive a potentially damaging fall after knocking by equipping a parachute beforehand.
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* If you are trying to backflip onto an obstacle that is just too high to reach, you can get onto it by activating the parachute at the apex of the jump and holding up and moving into the direction of the obstacle. This will cause the player to rise a few pixels initially, which may be enough to make it onto the obstacle. This only works if the wind is blowing into the direction of the obdstacle.
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*When using the [[Invisibility]] utility, it is better to move around using the parachute. The reason for this is that it is silent, so the other players will find it more difficult to guess where you are travelling.
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
  
* The auto-activation of a parachute when you're falling, can be deadly. If you fall, and it activates manually, there is a chance that the auto activation was before you, causing the parachute to release when you press.
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* If you have fallen a considerable distance and try to activate a parachute manually, some players may press the spacebar just after automatic activation. This will cause the parachute to close again, which is usually undesirablre.
* To get to places at your own height, you need to have alot of wind.
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Revision as of 10:45, 24 October 2007

(Up to Weapons)
Parachuteicon.png Parachute
Type: Wind Based Movement utility
Keyboard selection: F8 (x3)
Standard effects: Moves worm
Present in: Worms, Worms DC, Worms 2, W:A, WWP


The parachute is useful for gliding to another location, or traversing a large drop without recieving fall damage. You can also drop/fire certain weapons by selecting them in your inventory while gliding, then pressing enter to fire. The parachute is strongly affected by the wind, however you can control the parachute slightly with the arrowkeys. Holding right or left will cause the worm to push against the direction you pressed. Pressing down will cause the parachute to sink faster. Pressing up will cause it to fall at a slower rate. Pressing nothing will cause the parachute to glide only affected by gravity and wind. Your turn does not end by using this utility.

Tactics

  • Always have the parachute equipped if you're jumping/walking down a high plateau - The parachute will activate automaticly before the height to recieve falling damage has been reached.
  • You can travel faster by using a parachute than by walking if the wind is very strong.
  • When knocking a worm by using the Ninja Rope, you can survive a potentially damaging fall after knocking by equipping a parachute beforehand.
  • If you are trying to backflip onto an obstacle that is just too high to reach, you can get onto it by activating the parachute at the apex of the jump and holding up and moving into the direction of the obstacle. This will cause the player to rise a few pixels initially, which may be enough to make it onto the obstacle. This only works if the wind is blowing into the direction of the obdstacle.
  • When using the Invisibility utility, it is better to move around using the parachute. The reason for this is that it is silent, so the other players will find it more difficult to guess where you are travelling.

Criticisms, Problems and Weaknesses

  • If you have fallen a considerable distance and try to activate a parachute manually, some players may press the spacebar just after automatic activation. This will cause the parachute to close again, which is usually undesirablre.
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