Objects touching water no longer collide with land

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Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.

This may happen to a skimming worm, or a projectile (such as nade) hitting the bottom border of the level when the water is at water drops level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.

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