Difference between revisions of "Objects touching water no longer collide with land"

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{{ParentArticle|[[Tricks and glitches (Second generation)]]}}
 
{{ParentArticle|[[Tricks and glitches (Second generation)]]}}
  
{{ReplayBox|file=CollisionGlitch.WAgame|line1=The first turn in this WxW demonstrates a|line2=worm flying through land, but still being affected by mines}}
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{{ReplayBox|CollisionGlitch.WAgame|The first turn in this WxW demonstrates a|worm flying through land, but still being affected by mines}}
Sometimes, when objects touch water (but don't sink) lose their property to collide with land.
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{{ReplayBox|CollisionGlitch_Pigeon.WAgame|A homing pigeon is|affected by this glitch at 00:07:05}}
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{{ReplayBox|CollisionGlitch_Mole.WAgame|A mole being affected by this glitch}}
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{{ReplayBox|ghost_granade.WAgame|Grenade-like weapons being affected by this glitch}}
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[[Image:Drowningworminair.png|thumb|right|A worm affected by this glitch.]]
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Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.
  
This may happen to a skimming worm, or a projectile (such as nade) hitting the bottom border of the level when the water is at [[water drops]] level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
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This may happen to a skimming worm, or a weapon (such as Grenade) hitting the bottom border of the level when the water is at [[water drops]] level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
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Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.
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[[Image:Ghostplop.gif‎|frame|left|Demonstration]]
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[[Image:Ghost Mole glitch.gif|frame|center|The glitch affecting [[Mole Bomb]]]]

Latest revision as of 07:19, 31 August 2021

Click to watch (W:A + Beta Update required) W:A replay: The first turn in this WxW demonstrates a
worm flying through land, but still being affected by mines
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: A homing pigeon is
affected by this glitch at 00:07:05
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: A mole being affected by this glitch
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: Grenade-like weapons being affected by this glitch
Download · Info
A worm affected by this glitch.

Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.

This may happen to a skimming worm, or a weapon (such as Grenade) hitting the bottom border of the level when the water is at water drops level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.

Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.

Demonstration
The glitch affecting Mole Bomb
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