Difference between revisions of "Neocombat"

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{{ParentArticle|[[Scheme ideas]] or [[Intermediate]] or [[Kaos Normal]]}}
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{{ParentArticle|[[Scheme ideas]]}}
 
{{ReplayBox|Neocombat.WAgame|An example of a Neocombat match|with WaterMelon, DarkLord-V- and DumbBongChow}}
 
{{ReplayBox|Neocombat.WAgame|An example of a Neocombat match|with WaterMelon, DarkLord-V- and DumbBongChow}}
 
{{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}}
 
{{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}}

Revision as of 06:54, 22 April 2011

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Neocombat match
with WaterMelon, DarkLord-V- and DumbBongChow
Download · Info
Game setup
Scheme
Neocombat:
Download
View scheme settings
Map
Any open island map
Worms
4-6

The scheme Neocombat is a mixture of Intermediate and Kaos Normal. It has these RubberWorm features: sdet ldet antisink craterate(5) cratelimit(15). There are some delayed weapons for spawn protection, infinite Fast Walk and 2 seconds of Mine fuse.

Author: DumbBongChow

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