Difference between revisions of "Mole Vaulting"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map ([http://wmdb.org/3667 example])|worms=One worm per team}}
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{{ReplayBox|Mole Vaulting.WAgame|A demonstration of how|to play mole Vaulting with FoxHound}}
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{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map (examples: [http://wmdb.org/3667], [http://wmdb.org/20624])|worms=One worm per team}}
  
In '''Mole Vaulting''', players do [[Mole Bomb|moles]] jump obstacles. The worms must release the moles on/under a marked place, do they jump before they reach a line and overtake another line. Upon successful passing, the player moves to the next marked place. The one who first do the moles jump all obstacles is the winner.
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In '''Mole Vaulting''', players make [[Mole Bomb|moles]] jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins.
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== History ==
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The scheme was created by [[People/DarkOne|DarkOne]] in 2006 with his [http://wmdb.org/3667 MarioVault] map.
  
 
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Revision as of 00:49, 27 November 2013

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: A demonstration of how
to play mole Vaulting with FoxHound
Download · Info
Game setup
Scheme
Mole Vaulting:
Download
View scheme settings
Map
Specially designed map (examples: [1], [2])
Worms
One worm per team

In Mole Vaulting, players make moles jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins.

History

The scheme was created by DarkOne in 2006 with his MarioVault map.


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