Difference between revisions of "Mole Shopper"

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{{Game setup|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the map loads)|wmdb=mole|worms=4 per team is recommended}}
 
{{Game setup|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the map loads)|wmdb=mole|worms=4 per team is recommended}}
  
The '''Mole Shopper''' scheme is a scheme where players must dig through the landscape, primarily using [[Mole Bomb|mole bombs]], in order to collect their weapons. The most common landscapes are completely filled, with random holes turned on.
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In the '''Mole Shopper''' scheme, players must use their mole bombs (and other digging tools) to dig through the landscape and collect their weapons from crates. It is most played on a solid block of land, in which randomly-placed holes are generated to accommodate the worms and a few barrels.
  
Players' initial weapons usually consist of infinite mole bombs, a few [[Bungee|bungees]], [[Parachute|parachutes]], [[Girder|girders]], and may also contain a few [[Pneumatic Drill|drills]] and [[Blowtorch|blowtorches]]. Weapon crates will drop every turn and they may contain super weapons.
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Players start the game with a very limited choice of weapons and tools, usually consisting of only [[Mole bomb|moles]], [[Pneumatic Drill|drills]], [[Blowtorch|blowtorches]], [[Girder|girders]], [[Bungee|bungees]], and [[Parachute|parachutes]]. Schemes often vary though and may also include kamikaze, low gravity, or fast walk.
  
Sometimes the landscapes are played as islands rather than caves, allowing people to walk on the top. To counteract this, strike weapons may have their power increased beyond the standard limits by using external scheme editors, to encourage players to hide.
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Mole bombs are considerably more powerful than usual, capable of creating a large enough cavity when they explode that crates can land within them. Most other weapons are also given higher-than-normal power settings.
  
 
== Variations ==
 
== Variations ==

Revision as of 18:57, 15 January 2011

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Mole Shopper
game with Random00, SPW, EviL and
WilWil; taken from Worm Olympics
Download · Info
Game setup
Scheme
Mole Shopper:
Download
View scheme settings
Map
An island map consisting of a solid rectangular block of land (random holes will be generated when the map loads)
Examples at the WMDB
Worms
4 per team is recommended

In the Mole Shopper scheme, players must use their mole bombs (and other digging tools) to dig through the landscape and collect their weapons from crates. It is most played on a solid block of land, in which randomly-placed holes are generated to accommodate the worms and a few barrels.

Players start the game with a very limited choice of weapons and tools, usually consisting of only moles, drills, blowtorches, girders, bungees, and parachutes. Schemes often vary though and may also include kamikaze, low gravity, or fast walk.

Mole bombs are considerably more powerful than usual, capable of creating a large enough cavity when they explode that crates can land within them. Most other weapons are also given higher-than-normal power settings.

Variations

RubberWorm Mole Shopper

Main Article: Rubber Mole Shopper

This variation requires the "shot-doesn't end-turn" and an increased crate rate, features of RubberWorm. Players can shoot multiple times per turn, which increases the pace of the game.

External links


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