Difference between revisions of "Mole Shopper"

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== External links ==
== External links ==
* [http://www.nanacide.com/wahelp/scheme-moleshopper.php Mole Shopper] on Nanacide
* [http://wahelp.worms2d.info/scheme-moleshopper.php Mole Shopper] on Nanacide

Revision as of 21:46, 3 October 2010

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Mole Shopper
game with Random00, SPW, EviL and
WilWil; taken from Worm Olympics
Download · Info
Game setup
Mole Shopper:
View scheme settings
An island map consisting of a solid rectangular block of land (random holes will be generated when the map loads)
Examples at the WMDB
4 per team is recommended

The Mole Shopper scheme is a scheme where players must dig through the landscape, primarily using mole bombs, in order to collect their weapons. The most common landscapes are completely filled, with random holes turned on.

Players' initial weapons usually consist of infinite mole bombs, a few bungees, parachutes, girders, and may also contain a few drills and blowtorches. Weapon crates will drop every turn and they may contain super weapons.

Sometimes the landscapes are played as islands rather than caves, allowing people to walk on the top. To counteract this, strike weapons may have their power increased beyond the standard limits by using external scheme editors, to encourage players to hide.


RubberWorm Mole Shopper

Main Article: Rubber Mole Shopper

This variation requires the "shot-doesn't end-turn" and an increased crate rate, features of RubberWorm. Players can shoot multiple times per turn, which increases the pace of the game.

External links

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