Difference between revisions of "Minigun"

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! colspan="3" style="font-size: 150%; text-align: center" | Power settings
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injury
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When used, the Minigun fires 20 bullets in quick succession, 1 bullet every 3 frames. It is effectively a faster firing [[Uzi]] that fires more bullets.
 
When used, the Minigun fires 20 bullets in quick succession, 1 bullet every 3 frames. It is effectively a faster firing [[Uzi]] that fires more bullets.

Revision as of 15:24, 6 August 2009

(Up to Weapons)
Minigunicon.png Minigun
Type: Line of sight firearm
Keyboard selection: F3 (x4)
Standard effects:
Present in: Worms 2, W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 3 hp 11 px
12 5 11
1 4 11
2 4 11
3 5 11
4 5 11
5 6 11
19 6 11
14 7 23
15 10 23
Values are per bullet.

When used, the Minigun fires 20 bullets in quick succession, 1 bullet every 3 frames. It is effectively a faster firing Uzi that fires more bullets.

Tactics

  • When a worm gets hit by multiple bullets, a lot of force is applied to the worm in the direction you shoot. This is very useful for shooting down worms from a bridge or the terrain.

Weapon tip 3.png

  • Can in some cases be useful for shooting mines so they bounce onto an enemy worm. Similarly, worms can be pushed into mines and they will push the mine with them, as the worm slides along the ground.
  • Due to the amount and rate of bullets, worms will be pushed very far very quickly. In order to achieve maximum damage (100 on power 3), you will need to fire at a worm at close range who is against a wall. That way the worm will not move and every bullet will hit.

Criticisms, Problems and Weaknesses

  • The bullets are quite innacurate, and so it's only useful at close range.
  • A higher power setting for this weapon will result in less accuracy.

External links

Personal tools