Manual errata

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The ReadMe file for the next Beta version will contain an errata of the bloops contained in the original game manual. You can help by spotting more errors and providing corrections. To add them, click on edit and add them to the list at the bottom.

Here's a link to the electronic (PDF) version of the manual: http://images.trygames.com/manuals/Worms_Armageddon.pdf

Errata

  1. Page 25: the Invisibility utility only appears in the weapon panel in network games, regardless how many teams there are.
  2. Page 25: the Invisibility utility remains active until any weapon except Prod is used (manual states that it lasts until your team's next turn).
  3. Page 45: the default port used for hosting games is 17011, not 17217. No port needs to be forwarded or opened for network chat, nor is port 17317 used for anything at all.
  4. Page 03: Select worm is typo'd as WORMSELECT.
  5. Page 02: Worms Armageddon is not the final chapter of the "phenomenally successful WORMS series".
  6. Page 11: Omitted strike weapons affected by wind: Mail Strike, MB Bomb.
  7. Page 12: "Bridge Kit" is actually known as girder pack.
  8. Page 14: Earthquake does not cause the water to rise.
  9. Page 25: Fast-walk and laser sight (not "laser target") last for just one turn.
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