From Worms Knowledge Base
|Standard effects:||85hp injury from sheep (max.), Large crater|
The Mad Sheep acts similar to the original walking and jumping Sheep, albeit with red wool and much more aggressive and mental imbalance (at least, even more so). Upon pressing the Spacebar (or the Enter key, whilst on a Ninja Rope), the red sheep will be deployed. Like the normal walking/jumping Sheep, it travels in one direction, attempts to hop over any gaps, sometimes turn around when at dead ends, collect crates to the sheep-deployer's team, but will not hop over worms nor can pressing Spacebar/Enter trigger a preemptive explosion.
The first worm the Mad Sheep comes in contact with will be carried with it, via its mouth. Once the Mad Sheep "collects" a worm, it will stop traveling in a fixed straight path and will travel left or right at completely random intervals in seconds, as well as jump at random in the same manner. After 5 seconds of the aforementioned act, the Mad Sheep will finally explode in a ball of fire.