https://worms2d.info/?title=Mad_Sheep&feed=atom&action=historyMad Sheep - Revision history2024-03-28T17:01:21ZRevision history for this page on the wikiMediaWiki 1.26.3https://worms2d.info/?title=Mad_Sheep&diff=19251&oldid=prevZippy: /* Criticisms, Problems and Weaknesses */2011-04-28T19:04:20Z<p><span dir="auto"><span class="autocomment">Criticisms, Problems and Weaknesses</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 19:04, 28 April 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Criticisms, Problems and Weaknesses ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Criticisms, Problems and Weaknesses ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Since the player cannot trigger the Mad Sheep to explode on command, the player has only the random acts of the sheep itself to rely on. This also means that the Mad Sheep <del class="diffchange diffchange-inline">simply </del>can't be used to simply "drop and explode".</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Since the player cannot trigger the Mad Sheep to explode on command, the player has only the random acts of the sheep itself to rely on. This also means that the Mad Sheep can't be used to simply "drop and explode".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*If a player accidentally causes the Mad Sheep to capture an ally worm, nothing can be done to stop it.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*If a player accidentally causes the Mad Sheep to capture an ally worm, nothing can be done to stop it.</div></td></tr>
</table>Zippyhttps://worms2d.info/?title=Mad_Sheep&diff=19102&oldid=prevZippy at 20:23, 18 April 20112011-04-18T20:23:28Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:23, 18 April 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Mad Sheep''' acts similar to the original walking and jumping [[Sheep]], albeit with red wool and much more <del class="diffchange diffchange-inline">aggressive </del>and mental imbalance (at least, even more so). Upon pressing the Spacebar (or the Enter key, whilst on a [[Ninja Rope]]), the red sheep will be deployed. Like the normal walking/jumping Sheep, it travels in one direction, attempts to hop over any gaps, sometimes turn around when at dead ends, collect crates to the sheep-deployer's team, but will not hop over worms nor can pressing Spacebar/Enter trigger a preemptive explosion.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Mad Sheep''' acts similar to the original walking and jumping [[Sheep]], albeit with red wool and much more <ins class="diffchange diffchange-inline">aggression </ins>and mental imbalance (at least, even more so). Upon pressing the Spacebar (or the Enter key, whilst on a [[Ninja Rope]]), the red sheep will be deployed. Like the normal walking/jumping Sheep, it travels in one direction, attempts to hop over any gaps, sometimes turn around when at dead ends, collect crates to the sheep-deployer's team, but will not hop over worms nor can pressing Spacebar/Enter trigger a preemptive explosion.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The first worm the Mad Sheep comes in contact with will be carried with it, via its mouth. Once the Mad Sheep "collects" a worm, it will stop traveling in a fixed straight path and will travel left or right at completely random intervals in seconds, as well as jump at random in the same manner. After 5 seconds of the aforementioned act, the Mad Sheep will finally explode in a ball of fire.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The first worm the Mad Sheep comes in contact with will be carried with it, via its mouth. Once the Mad Sheep "collects" a worm, it will stop traveling in a fixed straight path and will travel left or right at completely random intervals in seconds, as well as jump at random in the same manner. After 5 seconds of the aforementioned act, the Mad Sheep will finally explode in a ball of fire.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Tactics==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*This animal is extremely useful in carrying enemy worms to dangerous areas of a map while applying huge blast and fire damage all at once. With any luck, the Mad Sheep can carry an enemy worm into water.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Criticisms, Problems and Weaknesses ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Since the player cannot trigger the Mad Sheep to explode on command, the player has only the random acts of the sheep itself to rely on. This also means that the Mad Sheep simply can't be used to simply "drop and explode".</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*If a player accidentally causes the Mad Sheep to capture an ally worm, nothing can be done to stop it.</ins></div></td></tr>
</table>Zippyhttps://worms2d.info/?title=Mad_Sheep&diff=19100&oldid=prevZippy: Created page with "{{ParentArticle|Weapons_(Worms_Unlimited)}} {{Weapon|60px|Mad Sheep |Animal |N/A |85hp injury from sheep (max.), Large crater |None}} The '''Mad Shee..."2011-04-18T20:12:04Z<p>Created page with "{{ParentArticle|<a href="/Weapons_(Worms_Unlimited)" title="Weapons (Worms Unlimited)">Weapons_(Worms_Unlimited)</a>}} {{Weapon|<a href="/File:Madsheep.png" title="File:Madsheep.png">60px</a>|Mad Sheep |Animal |N/A |85hp injury from sheep (max.), Large crater |None}} The '''Mad Shee..."</p>
<p><b>New page</b></p><div>{{ParentArticle|[[Weapons_(Worms_Unlimited)]]}}<br />
<br />
{{Weapon|[[Image:madsheep.png|60px]]|Mad Sheep<br />
|Animal<br />
|N/A<br />
|85hp injury from sheep (max.), Large crater<br />
|None}}<br />
<br />
The '''Mad Sheep''' acts similar to the original walking and jumping [[Sheep]], albeit with red wool and much more aggressive and mental imbalance (at least, even more so). Upon pressing the Spacebar (or the Enter key, whilst on a [[Ninja Rope]]), the red sheep will be deployed. Like the normal walking/jumping Sheep, it travels in one direction, attempts to hop over any gaps, sometimes turn around when at dead ends, collect crates to the sheep-deployer's team, but will not hop over worms nor can pressing Spacebar/Enter trigger a preemptive explosion.<br />
<br />
The first worm the Mad Sheep comes in contact with will be carried with it, via its mouth. Once the Mad Sheep "collects" a worm, it will stop traveling in a fixed straight path and will travel left or right at completely random intervals in seconds, as well as jump at random in the same manner. After 5 seconds of the aforementioned act, the Mad Sheep will finally explode in a ball of fire.</div>Zippy