Difference between revisions of "Low Gravity"

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|Worms 2, W:A, WWP}}
 
|Worms 2, W:A, WWP}}
  
When activated, Low Gravity halves the amount of gravity during the player's turn and retreat time. This allows worms to jump higher and weapons to go farther.
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When activated, Low Gravity halves the amount of gravity for the remainder of the turn. This allows worms to jump higher and weapons to go farther, as well as causing knocked worms to travel further.
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== Tactics ==
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* Effectively doubles the height of a jump, allowing you to jump or backflip to terrain that might otherwise be unreachable.
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* Reduces the speed of descent during a fall, and extends the safe falling distance before a worm enters freefall.
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* Can be used to double the travelling distance of a Worm hit by a [[Baseball Bat]], [[Fire Punch]] or [[Dragon Ball]].
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== Criticisms, Problems and Weaknesses ==
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* Reduces some maneuverability for smaller, nearby jumps that would otherwise be achievable without Low Gravity active.
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== External links ==
 
== External links ==

Revision as of 19:57, 11 April 2011

(Up to Weapons)
IconLowGravity.svg Low Gravity
Type: Utility
Keyboard selection: Util. (x2)
Standard effects: Reduces the gravity
Present in: Worms 2, W:A, WWP

When activated, Low Gravity halves the amount of gravity for the remainder of the turn. This allows worms to jump higher and weapons to go farther, as well as causing knocked worms to travel further.

Tactics

  • Effectively doubles the height of a jump, allowing you to jump or backflip to terrain that might otherwise be unreachable.
  • Reduces the speed of descent during a fall, and extends the safe falling distance before a worm enters freefall.
  • Can be used to double the travelling distance of a Worm hit by a Baseball Bat, Fire Punch or Dragon Ball.

Criticisms, Problems and Weaknesses

  • Reduces some maneuverability for smaller, nearby jumps that would otherwise be achievable without Low Gravity active.


External links


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