Knock Race (series)

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Knock Race (series):
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Specially-designed map (examples)

Knock Race is a series of distinct, but related ideas. The trilogy uses the same scheme file, but with different concepts. One is called Knock Rally, other is called Spider Worm and the last is Knock Attack. All are rope based races, being the first two similar to Trick Race, the second also similar to Dario's Skinflint Roping and the third different. Below you can read about each of them.

Knock Rally

Click to watch (W:A + Beta Update required) W:A replay: A Knock Rally game
with chaos and FoxHound
Download · Info

As this is a race, players must put all their 3 worms at start, then they must "knock" (bounce, do a pump) the worm at the designed green area written "knock here" and fly until the worm pass through the yellow area (usually lines marked on a tunnel or hole). Only after this it is possible to progress to the next area. Note that there is no problem if the worm looses control while passing through the yellow lines, it will be valid. Note that if someone attach the rope after the "knock" at the green spot (canceling the Fly/flight) before passing the yellow line it will not be allowed to progress. There are 3 worms because the map has plop areas, so if a player looses all the worms, this player will be eliminated from the game.

Spider Worm

Click to watch (W:A + Beta Update required) W:A replay: A Spider Worm game
with chaos and FoxHound
Download · Info

After placing the 3 worms at the start, each player has to attach the rope on the green zones (usually small green circles) and "knock" (bounce/pump) the worm on the yellow wall, then fly and attach the rope on the red areas. If the player do not attach the rope on the red area after a fly, progress is not allowed. It is like a Trick Race without the names of the tricks, a trick race with Flys only (a "Fly Race"?). A player will be eliminated from the game if she/he plops all the worms.

Knock Attack

Click to watch (W:A + Beta Update required) W:A replay: A Knock Attack game
with chaos and FoxHound
Download · Info

The map has exactly the same way/route for each player, so each player has a route color (to avoid interference to the worms of the other players). This however is not necessary if the scheme be modified with v3.8 phased worms feature likewise /boom command). Players must place each worm on a small pole above a number, then select the worm positioned in number one (the "start") and "Knock" (bounce/pump) it with the rope on the "Attack" yellow retangles aiming to knock the worm on the pole number 2 to the red zones. If the worm on the pole falls off the red zone, it must return to the pole again until a succesful knock to the red line, then it is possible to progress and move to the next number. The game ends when the worm on pole number 8 is knocked succesfully (from the yellow "attack" rectangle) to the water. A tip to select the right worm (the one you rope with) faster is to press TAB 7 times.

History

The Knock Race series (Knock Rally, Spider Worm and Knock Attack) was created by chaos. The release date of the maps + the scheme ([1], [2], [3], [4]) on WMDB is the same: 21st June 2020. But the author released them long time ago (they were deleted and reuploaded).

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