Difference between revisions of "Knock Race (series)"

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(Knock Rally)
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{{ReplayBox|Knock Rally.wagame|A Knock Rally game|with chaos and FoxHound}}
 
{{ReplayBox|Knock Rally.wagame|A Knock Rally game|with chaos and FoxHound}}
 
{{Scheme|title=Knock Rally|file=|map=Specially-designed map ([https://www.wmdb.org/37277 example])|wmdb=|worms=3 per player}}
 
{{Scheme|title=Knock Rally|file=|map=Specially-designed map ([https://www.wmdb.org/37277 example])|wmdb=|worms=3 per player}}
As this is a race, players must put all their 3 worms at start, then they must "knock" (bounce, do a pump) the worm at the designed green area written "knock here" and fly until the worm pass through the yellow area (usually lines marked on a tunnel or hole). Only after this it is possible to progress to the next area. Note that there is no problem if the worm looses control while passing through the yellow lines, it will be valid. And if someone attach the rope after the "knock" at the green spot (canceling the Fly/flight) before passing the yellow line it will not be allowed to progress. Parts which have "springs" on the wall, it is mandatory to hit on the springs before going to the passage with the yellow zone. There are 3 worms because the map has plop areas, so if a player looses all the worms, this player will be eliminated from the game. Also, if a worm sink, the player should teleport a worm to the area that the worm sank.
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As this is a race, players must put all their 3 worms at start, then they must "knock" (bounce, do a pump) the worm at the designed green area written "knock here" and fly until the worm pass through the yellow area (usually lines marked on a tunnel or hole). Only after this it is possible to progress to the next area. Note that there is no problem if the worm loses control while passing through the yellow lines, it will be valid. And if someone attach the rope after the "knock" at the green spot (canceling the Fly/flight) before passing the yellow line it will not be allowed to progress. Parts which have "springs" on the wall, it is mandatory to hit on the springs before going to the passage with the yellow zone. There are 3 worms because the map has plop areas, so if a player looses all the worms, this player will be eliminated from the game. Also, if a worm sink, the player should teleport a worm to the area that the worm sank.
  
 
Map versions:
 
Map versions:
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{{clear}}
 
{{clear}}
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== Spider Worm ==
 
== Spider Worm ==
 
{{ReplayBox|Spider Worm.wagame|A Spider Worm game|with chaos and FoxHound}}
 
{{ReplayBox|Spider Worm.wagame|A Spider Worm game|with chaos and FoxHound}}

Revision as of 23:27, 31 January 2021

(Up to Scheme ideas)
Game setup
Scheme
Knock Race (series):
Download
View scheme settings
Map
Specially-designed map (examples: [1], [2], [3], [4])

Knock Race is a series of distinct, but related ideas. The trilogy uses the same scheme file, but with different concepts. One is called Knock Rally, other is called Spider Worm and the last is Knock Attack. All are rope based races, being the first two similar to Trick Race, the second also similar to Dario's Skinflint Roping and the third different. Below you can read about each of them.

Knock Rally

Click to watch (W:A + Beta Update required) W:A replay: A Knock Rally game
with chaos and FoxHound
Download · Info

As this is a race, players must put all their 3 worms at start, then they must "knock" (bounce, do a pump) the worm at the designed green area written "knock here" and fly until the worm pass through the yellow area (usually lines marked on a tunnel or hole). Only after this it is possible to progress to the next area. Note that there is no problem if the worm loses control while passing through the yellow lines, it will be valid. And if someone attach the rope after the "knock" at the green spot (canceling the Fly/flight) before passing the yellow line it will not be allowed to progress. Parts which have "springs" on the wall, it is mandatory to hit on the springs before going to the passage with the yellow zone. There are 3 worms because the map has plop areas, so if a player looses all the worms, this player will be eliminated from the game. Also, if a worm sink, the player should teleport a worm to the area that the worm sank.

Map versions:

  • Rally 1.4
  • Rally 1.4 - easy version

Spider Worm

Click to watch (W:A + Beta Update required) W:A replay: A Spider Worm game
with chaos and FoxHound
Download · Info

After placing the 3 worms at the start, each player has to attach the rope on the green zones (usually small green circles) and "knock" (bounce/pump) the worm on the yellow wall, then fly and attach the rope on the red areas. If the player do not attach the rope on the red area after a fly, progress is not allowed (except in surf areas, where landing the worm on the red areas is enough). In some cases, it is ok to attach the rope in green obstacles situated between the yellow wall (the "knock") and the red area. It is like a Trick Race without the names of the tricks. A player will be eliminated from the game if she/he plops all the worms. And if a worm sink, the player should teleport a worm to the area that the worm sank.

Map versions:

  • Demon Fortress 1.2
  • Demon Fortress 1.2 - Easy version
  • Demon Fortress 1.2 - Painted version

Knock Attack

Click to watch (W:A + Beta Update required) W:A replay: A Knock Attack game
with chaos and FoxHound
Download · Info

The map has exactly the same way/route for each player, so each player has a route color (to avoid interference to the worms of the other players). This however is not necessary if the scheme be modified with v3.8 phased worms feature likewise /boom command). Players must place each worm on a small pole above a number, then select the worm positioned in number one (the "start") and "Knock" (bounce/pump) it with the rope on the "Attack" yellow retangles aiming to knock the worm on the pole number 2 to the red zones. If the worm on the pole falls off the red zone, it must return to the pole again until a succesful knock to the red line, then it is possible to progress and move to the next number. The game ends when the worm on pole number 8 is knocked succesfully (from the yellow "attack" rectangle) to the water. A tip to select the right worm (the one you rope with) faster is to press TAB 7 times.

Map versions:

  • Keystone Kapers the Maze 1.1
  • Keystone Kapers the Maze 1.1 - 4 players version

History

The Knock Race series (Knock Rally, Spider Worm and Knock Attack) was created by chaos. The release date of the maps + the scheme ([5], [6], [7], [8]) on WMDB is the same: 21st June 2020. But the author released them long time ago (they were deleted and reuploaded).

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