JetPack Assault

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Revision as of 21:24, 26 May 2011 by DumbBongChow (Talk | contribs)

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a JetPack Assault
match with DumbBongChow and SiD`sW
Download · Info
Game setup
Scheme
JetPack Assault:
Download
View scheme settings
Map
Large shopper maps
Worms
4-6

JetPack Assault is a no ruled version of JetPack Shopper. Like JetPack Shopper, players can get crate using jet-pack, not by rope. This scheme has these RubberWorm features: jetpack(inf), sdet, ldet, craterate(5), and cratelimit(5). There are also some minor weapons and utilities at the beginning of this game. This game requires very good skill on jet-pack as players could easily hurt their worms if this utility is not used right; however, weapons can still be used without jet-pack being on in this game. You don't necessarily have to focus too much on getting crates to save turn time because CBA rule does not apply in this game. So, you don't need to get all crate in order to win this game. There are number of delayed weapons for spawn protection, and the mine fuse time is three seconds. It's is very important that anybody, who's hosting this game, turn on /ts function before starting this game to enhance this game experience.

Author: DumbBongChow

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