Difference between revisions of "Intermediate"

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The Intermediate scheme contains a large variety of weapons, with many of the basic weapons in large or infinite supply and more powerful ones more limited. The benefit of this scheme is that it's varied enough to allow a few alternative methods of playing whilst remaining balanced. There is a fair number of transportation and defensive weapons, and Sudden Death results in all worms being reduced to 1 health point. Most players of Worms have played this scheme due to it's prevailence offline, and so most people are familiar with it.
 
The Intermediate scheme contains a large variety of weapons, with many of the basic weapons in large or infinite supply and more powerful ones more limited. The benefit of this scheme is that it's varied enough to allow a few alternative methods of playing whilst remaining balanced. There is a fair number of transportation and defensive weapons, and Sudden Death results in all worms being reduced to 1 health point. Most players of Worms have played this scheme due to it's prevailence offline, and so most people are familiar with it.
  
A misconception about Intermediate is that in it, tactics don't play as large a part as they do in other schemes due to it's variety, but this is not the case. Due to its variety, tactics can play a very large part in becoming a good player, due to the way you need to prepare against a large number of alternatives. Similarly, being able to use a large variety of [[Weapons|weapons]] effectively will give the player an advantage.
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A misconception about Intermediate is that in it, tactics don't play as large a part as they do in other schemes due to it's variety, but this is not the case. Due to its variety, tactics can play a very large part in becoming a good player, due to the way you need to prepare against a large number of alternatives. Similarly, being able to use a large variety of [[Weapons|weapons]] effectively will give the player a significant advantage.

Revision as of 19:41, 12 December 2007

(Up to Schemes)

Intermediate is the standard default scheme. It's the one played with on Deathmatch games, and the one selected by default when you go to create a game. This scheme is also commonly reffered to as "Normal", but the term "normal" also usually defines any non-specific game scheme based around the standard Worms gameplay. Certain specific other game types go by their own name e.g. Elite.

The Intermediate scheme contains a large variety of weapons, with many of the basic weapons in large or infinite supply and more powerful ones more limited. The benefit of this scheme is that it's varied enough to allow a few alternative methods of playing whilst remaining balanced. There is a fair number of transportation and defensive weapons, and Sudden Death results in all worms being reduced to 1 health point. Most players of Worms have played this scheme due to it's prevailence offline, and so most people are familiar with it.

A misconception about Intermediate is that in it, tactics don't play as large a part as they do in other schemes due to it's variety, but this is not the case. Due to its variety, tactics can play a very large part in becoming a good player, due to the way you need to prepare against a large number of alternatives. Similarly, being able to use a large variety of weapons effectively will give the player a significant advantage.

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