Difference between revisions of "Indian Rope trick"

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{{ParentArticle|[[Tricks and glitches (Second generation)]]}}
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{{ParentArticle|[[Tricks and glitches (second generation)]]}}
==Introduction==
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{{ParentArticle|[[Tricks and glitches (first generation)]]}}
This trick, which dates from Worms 2, can only be pulled off if you have either Worms 2 or Worms Armageddon version TODO. This will also be reenabled as an option in a later version of WA. It is where you can reach high places using 1 ninja rope. You must also have another aimable weapon not on the F8 row, but this will not be used if done correctly.
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{{ReplayBox2|Indian rope trick.WAgame|A demonstration of the Indian rope trick
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|screenshot=Indian_rope_trick.gif|length=00:00:24}}
  
==How?==
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The Indian Rope trick can be pulled off with the [[Ninja Rope]] in certain first- and second-generation ''Worms'' games.
You select the aimable weapon (eg shotgun, bazooka etc.). This must not be on the F8 row. Aim all the way down. Then press backspace (vertical jump), then QUICKLY press F8 (select ninja rope), then space (fire). Do this all before you land. This should hopefully shoot a ninja rope down to the ground. DO NOT PRESS LEFT OR RIGHT! Press down to elevate yourself, and up to descend. When you get above the cliff or whatever, press the arrow key in the direction of where the cliff is. If you have done this correctly, you should swing down onto the cliff.
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==Why?==
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== Second-Generation ==
Because there was a hole in the function that stops you from being able to shoot the ninja rope down, if you are jumping it retains the aim of the weapon. Omit the backspace and you'll see why this is important.
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This trick is only possible in Worms 2, Worms Armageddon 1.0, or Worms Armageddon with [[TestStuff]] enabled. It allows the player to fire the Ninja Rope in an angle not normally possible (typically, straight down). It uses the same basic idea as the [[Vertical Longbow and Baseball Bat]].  
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To perform this trick, one needs to aim vertically down with another weapon, jump, and while in mid-air select the Ninja Rope (by pressing F8) and firing it. The game will not adjust your aiming angle while you're in mid-air, thus you'll fire at the angle you last aimed at.
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If the player aims vertically down and performs this trick with a vertical jump (single Backspace tap), the Ninja Rope will be fired directly down. In this position, the player can safely expand or contract the Ninja Rope while maintaining a vertical angle.
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== First-Generation ==
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In [[Worms: The Director's Cut]], the Ninja Rope has full 180-degree aim as standard. It is possible to perform any kind of jump and activate the Ninja Rope while in the air. Unlike the second-generation variant of this trick, the angle is not maintained and the rope will always fall to the right, regardless of the direction the worm was facing when the Ninja Rope was deployed. Roping while the rope is pointed downwards results in the rope targeting the ground, allowing for a sort-of "reverse roping".

Revision as of 09:07, 29 November 2018

A demonstration of the Indian rope trick
  W:A replay
A demonstration of the Indian rope trick
Length: 00:00:24
Download · Info

The Indian Rope trick can be pulled off with the Ninja Rope in certain first- and second-generation Worms games.

Second-Generation

This trick is only possible in Worms 2, Worms Armageddon 1.0, or Worms Armageddon with TestStuff enabled. It allows the player to fire the Ninja Rope in an angle not normally possible (typically, straight down). It uses the same basic idea as the Vertical Longbow and Baseball Bat.

To perform this trick, one needs to aim vertically down with another weapon, jump, and while in mid-air select the Ninja Rope (by pressing F8) and firing it. The game will not adjust your aiming angle while you're in mid-air, thus you'll fire at the angle you last aimed at.

If the player aims vertically down and performs this trick with a vertical jump (single Backspace tap), the Ninja Rope will be fired directly down. In this position, the player can safely expand or contract the Ninja Rope while maintaining a vertical angle.

First-Generation

In Worms: The Director's Cut, the Ninja Rope has full 180-degree aim as standard. It is possible to perform any kind of jump and activate the Ninja Rope while in the air. Unlike the second-generation variant of this trick, the angle is not maintained and the rope will always fall to the right, regardless of the direction the worm was facing when the Ninja Rope was deployed. Roping while the rope is pointed downwards results in the rope targeting the ground, allowing for a sort-of "reverse roping".

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