In-game controls

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Revision as of 22:22, 4 February 2008 by Run! (Talk | contribs) (i gone done fixed it (turned out the colspan thing was all wrong anyway))

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Some keys have specific purposes when using specific weapons and tools. These are listed on the respective weapon pages which can be found from here.

Keyboard controls
Key Purpose
Right, Left Moves selected worm in respective direction
Up, Down Adjusts aim for selected weapon in respective direction
Spacebar Fires or activates selected weapon
Tab Selects next worm on team when Worm Select is active
Enter Causes selected worm to perform a forward jump
Enter, Enter Causes selected worm to perform a backjump
Backspace Causes selected worm to jump vertically
Backspace, Backspace Causes selected worm to perform a backflip
Backspace, Enter Causes selected worm to perform a backjump
Backspace, Backspace, Enter Causes selected worm to perform a small backflip (identical to backjump in all but animation)
F1 - F12 Cycle through available weapons in weapon groups when selecting a weapon
` or ~ Cycles through available utilities
Pause/Break Takes a screenshot (saved in Capture folder)
Insert Cycles background graphics
Home Centres view on active worm
Scroll Lock Toggles camera to automatically follow things
Page Down/Page Up Reveals/hides chat window respectively
Ctrl + Up/Down Resizes the chat window when open
Ctrl + Page Down/Page Up Locks/Unlocks the chat window open
Delete Cycle through above-worm information displays
Alt + Delete Toggle opacity of above-worm information displays
Shift + Delete Toggles autohide for team status bar
T Displays thought bubble above selected worm
S Replays the last shot (when pressed immediately afterwards). Hold down shift and press a number key from 2 to 0 (along the top of the keyboard) to slow down the replay, or press a number key without shift to speed it up. Press S repeatedly to advance frame by frame; press Spacebar to fastforward the replay to the end.
Additional Controls During Replay Playback (Not Instant Replays)
M Sets a marker point in the replay. Restarting the replay will cause it to start from this point, but it is temporary and willbe forgotten once the replay is closed
R Restart replay from the beginning or previously set marker point
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